Loadout: Difference between revisions

From Halopedia, the Halo wiki

(More accurate and more commonly used.)
Line 49: Line 49:


Secondary Weapon: [[MA37 Individual Combat Weapon System]] (Assault Rifle)
Secondary Weapon: [[MA37 Individual Combat Weapon System]] (Assault Rifle)
'''Scout'''
Armor Ability: Sprint
Grenade Number/Type: 2 [[M9 High-Explosive Dual-Purpose Grenade]] (Frag Grenade)
Main Weapon: [[MA37 Individual Combat Weapon System]] (Assault Rifle)
Secondary Weapon: [[M6G Personal Defense Weapon System]] (Magnum)
'''Airborne'''
Armor Ability: [[Unidentified Human Jetpack|Jetpack]]
Grenade Number/Type: 2 [[M9 High-Explosive Dual-Purpose Grenade]] (Frag Grenade)
Main Weapon: [[MA37 Individual Combat Weapon System]] (Assault Rifle)
Secondary Weapon: [[M6G Personal Defense Weapon System]] (Magnum)
'''Recon Marksman'''
Armor Ability: Sprint
Grenade Number/Type: 2 [[M9 High-Explosive Dual-Purpose Grenade|M9 High Explosive Dual-Purpose Grenade]] (Frag Grenade)
Main Weapon: [[M392 Designated Marksman Rifle]] (DMR)
Secondary Weapon: [[M6G Personal Defense Weapon System]] (Magnum)


==Known Elite Loadouts==
==Known Elite Loadouts==

Revision as of 19:48, April 22, 2010

Template:Ratings Template:New Content

The Loadout selection for Spartans.

Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.

Details

When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning you can't create your own custom loadout to bring in Matchmaking. Each loadout has a particular weapon, grenade, and Armor Abilities combination.[1]

Known Spartan Loadouts

Air Assault:

Armor Ability: Jetpack

Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)

Expert Marksman

Armor Ability: Sprint

Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M392 Designated Marksman Rifle (DMR)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)

Operator

Armor Ability: Armor Lock

Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M90 Close Assault Weapon System (Shotgun)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)

Grenadier

Armor Ability: Sprint

Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M319 Individual Grenade Launcher (Grenade Launcher)

Secondary Weapon: MA37 Individual Combat Weapon System (Assault Rifle)

Scout

Armor Ability: Sprint

Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)

Airborne

Armor Ability: Jetpack

Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)

Recon Marksman

Armor Ability: Sprint

Grenade Number/Type: 2 M9 High Explosive Dual-Purpose Grenade (Frag Grenade)

Main Weapon: M392 Designated Marksman Rifle (DMR)

Secondary Weapon: M6G Personal Defense Weapon System (Magnum)

Known Elite Loadouts

Ranger

Armor Ability: Jetpack

Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)

Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)

Royal Zealot

Armor Ability: Evade

Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-31 Rifle (Needle Rifle)

Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)

Gladiator

Armor Ability: Evade

Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-1 Energy Weapon/Sword (Sword)

Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)

Champion Assassin

Armor Ability: Active Camouflage

Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)

Main Weapon: Type-33 Guided Munitions Launcher (Needler)

Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)

Sources