Loadout: Difference between revisions
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==Details== | ==Details== | ||
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists. Each loadout has a particular [[weapon]], [[grenade]], and [[Armor Abilities]] combination.<ref name="Game Trailers TV">[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0='''Game Trailers TV''': ''Halo Reach Multiplayer Exposed'']</ref> | When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning you can't create your own custom loadout to bring in Matchmaking. Each loadout has a particular [[weapon]], [[grenade]], and [[Armor Abilities]] combination.<ref name="Game Trailers TV">[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0='''Game Trailers TV''': ''Halo Reach Multiplayer Exposed'']</ref> | ||
==Known Spartan Loadouts== | ==Known Spartan Loadouts== |
Revision as of 20:17, April 21, 2010
Template:Ratings Template:New Content
Loadouts are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach.
Details
When a game begins the player is given the option of choosing a particular loadout. Loadouts are gametype specific and vary between playlists, meaning you can't create your own custom loadout to bring in Matchmaking. Each loadout has a particular weapon, grenade, and Armor Abilities combination.[1]
Known Spartan Loadouts
Air Assault:
Armor Ability: Jetpack
Grenade Number/Type: 2 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
Secondary Weapon: M6G Personal Defense Weapon System (Pistol)
Expert Marksman
Armor Ability: Sprint
Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M392 Designated Marksman Rifle (DMR)
Secondary Weapon: M6G Personal Defense Weapon System (Pistol)
Operator
Armor Ability: Armor Lock
Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M90 Close Assault Weapon System (Shotgun)
Secondary Weapon: M6G Personal Defense Weapon System (Pistol)
Grenadier
Armor Ability: Sprint
Grenade Number/Type: 3 M9 High-Explosive Dual-Purpose Grenade (Frag Grenade)
Main Weapon: M319 Individual Grenade Launcher (Grenade Launcher)
Secondary Weapon: MA37 Individual Combat Weapon System (Assault Rifle)
Known Elite Loadouts
Armor Ability: Jetpack
Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)
Secondary Weapon: Type-25 Directed Energy Pistol (Plasma Pistol)
Royal Zealot
Armor Ability: Evade
Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-31 Rifle (Needle Rifle)
Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)
Gladiator
Armor Ability: Evade
Grenade Number/Type: 2 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-1 Energy Weapon/Sword (Sword)
Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)
Champion Assassin
Armor Ability: Active Camouflage
Grenade Number/Type: 3 Type-1 Antipersonnel Grenade (Plasma Grenade)
Main Weapon: Type-33 Guided Munitions Launcher (Needler)
Secondary Weapon: Type-51 Directed Energy Rifle/Improved (Plasma Repeater)