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* If there are [[Banshee]]s, try to get off your Mongoose and destroy them when they move to you. | * If there are [[Banshee]]s, try to get off your Mongoose and destroy them when they move to you. | ||
* Try to stay behind the [[Oliphant]]. | * Try to stay behind the [[Oliphant]]. | ||
* Don't rush the level; try to stay back and destroy the [[Ghost]] | * Don't rush the level; try to stay back and destroy the [[Ghost|Ghosts]] and Banshees before moving in. | ||
* Do NOT tell [[Buck]] to exit the gunner seat of the Warthog, as it will prevent you from getting the achievement. However you can throw a grenade underneath the [[Warthog]], which will prompt Buck to bail out. He will follow you, but if you find a Rocket Launcher, or even better a [[Fuel Rod Cannon]] and equip Buck with it, he is a very powerful ally. If he rides on a Mongoose with you, he is very very helpful at taking out Ghosts and Banshees. Also a Fuel Rod Cannon can be found on a dead [[Grunt]];after your first battle on the highway right before the first door. | * Do NOT tell [[Buck]] to exit the gunner seat of the Warthog, as it will prevent you from getting the achievement. However you can throw a grenade underneath the [[Warthog]], which will prompt Buck to bail out. He will follow you, but if you find a Rocket Launcher, or even better a [[Fuel Rod Cannon]] and equip Buck with it, he is a very powerful ally. If he rides on a Mongoose with you, he is very very helpful at taking out Ghosts and Banshees. Also a Fuel Rod Cannon can be found on a dead [[Grunt]];after your first battle on the highway right before the first door. | ||
* A charged [[Plasma pistol]] will help you hijack Ghosts if you're close enough. Be careful, if you attempt this the EMP does not disable weapon systems. | * A charged [[Plasma pistol]] will help you hijack Ghosts if you're close enough. Be careful, if you attempt this the EMP does not disable weapon systems. | ||
* Try [[How to Pilot an AA Wraith|hijacking]] an [[Anti-Air Wraith]], it may take some time, but is worth it due to it's high rate of fire and increased damage. | * Try [[How to Pilot an AA Wraith|hijacking]] an [[Anti-Air Wraith]], it may take some time, but is worth it due to it's high rate of fire and increased damage. | ||
* If you are having a problem getting a checkpoint when you open the gates of each section, make sure that: Everyone is close to each other and in the gate at the same time; You are not shooting at any covenant and they are not shooting at you; Dare | * If you are having a problem getting a checkpoint when you open the gates of each section, make sure that: Everyone is close to each other and in the gate at the same time; You are not shooting at any covenant and they are not shooting at you; and Dare's Olifant has not moved completely out of the gate. A Cooperative checkpoint is not the same as a normal Checkpoint (Cooperative Checkpoints are where you start the level from if you save/quit). | ||
* Grab a health pack and regroup at each checkpoint. If your Mongoose is heavily damaged, grab a new one that sometimes appear in each checkpoint. | * Grab a health pack and regroup at each checkpoint. If your Mongoose is heavily damaged, grab a new one that sometimes appear in each checkpoint. | ||
*Although walking the whole level is nigh impossible, if you find yourself stuck on a certain part, try getting off your Mongooses or Ghosts and walking. It is easier to aim, easier to see, harder to be hit, and you will have twice the number of rocket launchers firing. As long as you can deal with threats to the Oliphant quickly, walking the section is a valid option until it is completed. | *Although walking the whole level is nigh impossible, if you find yourself stuck on a certain part, try getting off your Mongooses or Ghosts and walking. It is easier to aim, easier to see, harder to be hit, and you will have twice the number of rocket launchers firing. As long as you can deal with threats to the Oliphant quickly, walking the section is a valid option until it is completed. | ||
*For the passage containing all of the drones (the 2nd or 3rd), it is helpful to keep the SMG to deal with them, as hitting them with rockets can be quite difficult. | *For the passage containing all of the drones (the 2nd or 3rd), it is helpful to keep the [[M7S Caseless Submachine Gun|SMG]] to deal with them, as hitting them with rockets can be quite difficult. | ||
*Make sure that all your teamates are using their headsets so for easier communication over Xbox Live. | |||
==Trivia== | ==Trivia== |
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