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<center>''Looking for the [[Index]]?''</center> | <center>''Looking for the [[Index]]?''</center> | ||
{{Article Quote|Succeed where others have failed. Lower the shield protecting the Sacred Icon.'''}} | {{Article Quote|Succeed where others have failed. Lower the shield protecting the Sacred Icon.'''}} | ||
'''Sacred Icon''' is a ''[[Halo 2]]'' campaign level. As [[Thel 'Vadamee]], you make your way through a wall filled with [[Sentinels]] and [[Flood]], ending in an open-air [[Elite]] encampment, which you must defend successfully from the Flood onslaught before the next level, [[Quarantine Zone (Level)|Quarantine Zone]], starts. This is the first and only level where [[Jackal]]s will be your allies, This is also the first of two levels with Human enemies ever in the whole series. | '''Sacred Icon''' is a ''[[Halo 2]]'' campaign level. As [[Thel 'Vadamee]], you make your way through a wall filled with [[Sentinels]] and [[Flood]], ending in an open-air [[Elite]] [[Quarantine Zone|encampment]], which you must defend successfully from the Flood onslaught before the next level, [[Quarantine Zone (Level)|Quarantine Zone]], starts. This is the first and only level where [[Jackal]]s will be your allies, This is also the first of two levels with Human enemies ever in the whole series. | ||
==Usable Weapons== | ==Usable Weapons== | ||
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== Trivia == | == Trivia == | ||
===Glitches=== | ===Glitches=== | ||
*In the part where you fall down one of the tubes to see the Phantom for the first time, and you land on the beam in the middle of the hole at the end | *In the part where you fall down one of the tubes to see the Phantom for the first time, and you land on the beam in the middle of the hole at the end, you are actually invincible, and will not take damage from any enemy regardless of their weapon or what difficulty the game is on. It is only when you jump down off the perch that you can take damage again. Also, though your shields won't go down, you will take "damage" from foes until blood starts to splatter the ground, but you won't die. | ||
*When you hear the [[Marines]] scream on the radio, do a grenade jump (you must have the [[Halo 2 Skulls|Sputnik skull]]) to the other side and kill the [[Flood]]. It is not recommended on higher difficulties other than Normal because the Marines will die as soon as you arrive. | *When you hear the [[Marines]] scream on the radio, do a grenade jump (you must have the [[Halo 2 Skulls|Sputnik skull]]) to the other side and kill the [[Flood]]. It is not recommended on higher difficulties other than Normal because the Marines will die as soon as you arrive. | ||
*When you hear the Marines on the radio for the first time stating they will hold the Flood off, look out the window to the right of you. Three Marines will be fighting a big wave of infection forms and human combat forms. If they manage to kill all the infection forms, when you follow the path, you will trigger something and the marines will drop dead. At the second place where marines argue over radio, three marines will drop dead after you go around some of the crates. | *When you hear the Marines on the radio for the first time stating they will hold the Flood off, look out the window to the right of you. Three Marines will be fighting a big wave of infection forms and human combat forms. If they manage to kill all the infection forms, when you follow the path, you will trigger something and the marines will drop dead. At the second place where marines argue over radio, three marines will drop dead after you go around some of the crates. |
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