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==Summary== | ==Summary== | ||
Two Betrayals is a level in [[Halo 1]]. It is very similar to the [[Assault on the Control Room]] Level it's only the other way round. Instead of going towards the control room you need to get out and destroy the energy sites. | |||
==Usable Weapons== | ==Usable Weapons== | ||
*[[Pistol]] | |||
*[[Assault Rifle]] | |||
*[[Sniper Rifle]] | |||
*[[Shotgun]] | |||
*[[Rocket Launcher]] | |||
*[[Frag Grenade]] | |||
*[[Plasma Pistol]] | |||
*[[Plasma Rifle]] | |||
*[[Needler]] | |||
*[[Plasma Grenade]] | |||
*[[Shade]] | |||
* | ==Drivable Vehicles== | ||
* | *[[Warthog]] | ||
* | *[[Ghost]] | ||
* | *[[Banshee]] | ||
* | |||
* | ==Enemies Faced== | ||
* | *[[Elites]] (Minor, Major, Stealth, Zealot) | ||
* | *[[Grunts]] (Minor, Major) | ||
* | *[[Jackals]] (Minor, Major) | ||
* | *[[Hunters]] | ||
* | *[[Infection Form]] | ||
*[[Combat Form]] | |||
*[[Carrier Form]] | |||
*[[Sentinels]] | |||
==Transcript== | |||
== | ===Part 01: Two Betrayals=== | ||
''{Opening cinematic-Long shot of the Control room. MC and 343GS teleport in, obviously in the middle of a conversation}'' | |||
'''[[343 Guilty Spark]]:''' "...Which means that any organism of sufficient mass and cognitive capability is a potential vector." | |||
'''343 Guilty Spark:''' "Is something wrong?" | |||
'''[[Master Chief]]:''' "No, nothing." | |||
'''343 Guilty Spark:''' "Splendid. Shall we?" | |||
{ | ''{Master Chief and 343 Guilty Spark walk up to the main panel.}'' | ||
343 Guilty Spark: "... | '''343 Guilty Spark:''' <Random Humming> "...Unfortunately, my usefulness to this particular endeavor has come to an end. Protocol does not allow units with my classification to... perform a task as important as the reunification of the index with the core. That final step is reserved for you, Reclaimer." | ||
''{Master Chief takes the index, and puts it into a hole in the console. Lights and holograms appear, and then fade.}'' | |||
'''343 Guilty Spark:''' "Odd, that wasn't supposed to happen." | |||
''{[[Cortana]] suddenly appears over the console.}'' | |||
'''Cortana:''' "Oh really?!" | |||
343 Guilty Spark | ''{There is a flash of light, and 343 Guilty Spark is thrown back, and down to the ground.}'' | ||
'''Master Chief:''' "Cortana?" | |||
'''Cortana:''' "I've spent the last 12 hours cooped up in here, watching you toady about, helping that thing get set to slit our throats!" | |||
'''Master Chief:''' "Hold on now, he's a friend." | |||
Cortana: "Oh | '''Cortana:''' "Oh? I didn't realize. He's your pal, is he? Your chum? Do you have any idea what that bastard almost made you do?!" | ||
'''Master Chief:''' "Yes... Activate Halo's defenses, and destroy the flood, which is why we brought the Index to the control center." | |||
'''CORTANA:''' "You mean this?" | |||
Cortana | ''{Index hologram appears in Cortana's hand.}'' | ||
'''343 Guilty Spark:''' "A construct?! In the core?! That is absolutely unacceptable!" | |||
Cortana: | '''Cortana:''' "Sod off!" | ||
'''343 Guilty Spark:''' "What impertinence! I shall purge you at once!" | |||
'''Cortana:''' "You sure that's a good idea?" | |||
{ | ''{Cortana's avatar absorbs the Index.}'' | ||
343 Guilty Spark: " | '''343 Guilty Spark:''' "How, how... How dare you! I'll-" | ||
Cortana: " | '''Cortana:''' "Do what? I have the Index! You can just float and sputter!" | ||
'''Master Chief:''' "Enough! The flood is spreading. If we activate Halo's defenses, we can wipe them out." | |||
Cortana: "You | '''Cortana:''' "You have no idea how this ring works, do you? Why the Forerunners built it? Halo doesn't kill flood, it kills their food. Humans, Covenant, whatever. We're all equally edible. The only way to stop the flood is to starve them to death. And that's exactly what Halo is designed to do; wipe the galaxy clean of all sentient life. You don't believe me? Ask him." | ||
{ | ''{Master Chief turns to 343 Guilty Spark}'' | ||
'''Master Chief:''' "Is it true?" | |||
'''343 Guilty Spark:''' ''(pauses)'' "More or less. Technically, this installation's pulse has a maximum effective radius of twenty-five thousand light years. But, once the others follow suit, this galaxy will be quite devoid of life, or at least any life with sufficient biomass to sustain the flood." ''(pause)'' "But you already knew that... I mean, how couldn't you?" | |||
'''Cortana:''' "Left out that little detail, did he?" | |||
'''343 Guilty Spark:''' "We have followed outbreak containment procedure to the letter. You were with me each step of the way, as we managed this crisis." | |||
'''Cortana:''' "Chief, I'm picking up movement!" | |||
'''343 Guilty Spark:''' "Why would you hesitate to do what you have already done?" | |||
'''Cortana:''' "We need to go, right now." | |||
''{Sentinels float up behind 343 Guilty Spark}'' | |||
343 Guilty Spark: " | '''343 Guilty Spark:''' "Last time, you asked me, if it was my choice, would I do it? Having considerable time to ponder your query, my answer has not changed." | ||
Cortana | ''{Master Chief takes Cortana's disk out of the console, and inserts it into his head.}'' | ||
343 Guilty Spark: " | '''343 Guilty Spark:''' "There is no choice. We must activate the ring." | ||
Cortana: " | '''Cortana:''' (whispers in Master Chief's head) "Get us out of here!" | ||
'''343 Guilty Spark:''' "If you are unwilling to help, I will simply find another. Still, I must have the index. Give your construct to me, or I will be forced to take her from you." | |||
'''Master Chief:''' "That's not going to happen." | |||
'''343 Guilty Spark:''' "So be it. Save his head. Dispose of the rest." | |||
343 Guilty Spark | ''{343 Guilty Spark teleports away, and his Sentinels attack}'' | ||
Cortana: | '''Cortana:''' "Look out!" | ||
''{After the Sentinels are destroyed}'' | |||
===Part 02: The Gun Pointed at the Head of the Universe=== | |||
'''Cortana:''' "We can't let the monitor activate Halo. We have to stop him. We have to destroy Halo. According to my analyses of the available data, I believe the best course of action is somewhat... risky. An explosion of sufficient size will help destabilize the ring, and will cut through a number of primary systems. We need to trigger a detonation on a large scale, however. A starship's fusion reactors going critical would do the job. I'm going to search what's left of the Covenant battlenet, and see if I can locate the Pillar of Autumn's crash site. If the ship's fusion reactors are still relatively intact, we can use them to destroy Halo." | |||
{ | ''{Once outside, into the canyon}'' | ||
Cortana: " | '''Cortana:''' "I haven't located the crash site yet. We need to buy some time, in case the Monitor or his Sentinels find a way to activate Halo's final weapon without the index. The machinery in these canyons are Halo's primary firing mechanisms. They consist of three phase pulse generators that amplify Halo's signal, and allow it to fire deep into space. The power levels are enormous. I can't even begin to calculate the pulse's range. So, if we damage or destroy these generators, the monitor will need to repair them before Halo can be used. That should buy us some time. I'm marking the location of the nearest pulse generator with a nav point. We need to move in and neutralize the device." | ||
{ | ''{Once down to ground level}'' | ||
Cortana: " | '''Cortana:''' "Wait. We should commandeer one of those Banshees; we'll need it to reach the pulse generator in time." | ||
{Once | ''{Once in the Banshee}'' | ||
Cortana: | '''Cortana:''' "Good, lets get moving. The nav point marks our target." | ||
{Once | ''{Once you reach the room the generator is in}'' | ||
Cortana: " | '''Cortana:''' "That's the pulse generator. The center core is the signal amplifier. That's what we need to shut down. We need to interrupt the pulse generator's energy stream. I've adjusted your shield system so that it will deliver an EMP burst to disrupt the generator. You will need to walk into the beam, to trigger it. The EMP blast should neutralize the generator. But it will also drain your shields, and you will be vulnerable until they recharge." | ||
{ | ''{After the generator is neutralized}'' | ||
Cortana: " | '''Cortana:''' "Objective accomplished! The pulse generator has overloaded. Outstanding. The generator's central core is offline. Well done." | ||
{ | ''{After going back outside, to the canyon}'' | ||
===Part 03: Breaking Stuff to Look Tough=== | |||
'''Cortana:''' "The second pulse generator is located in the adjacent canyon. Move out, and I'll mark the target with a nav point when we get closer." | |||
''{Once onto the bridge in the middle of this canyon}'' | |||
'''Cortana:''' "Head through that door. That's the way to the next canyon." | |||
(Once to the canyon with the 2nd pulse generator in it) | |||
'''Cortana:''' "OK. Lets take care of the next pulse generator." | |||
''{If you continue on to toward the 3rd canyon, before destroying the 2nd pulse generator}'' | |||
'''Cortana:''' "Wait! We haven't destroyed the pulse generator yet. Find a Banshee, and fly it up to the location marked by the nav point." | |||
''{After you destroy the 2nd generator}'' | |||
'''Cortana:''' "That did it! The pulse generator overloaded. One more to go." | |||
''{Once outside again}'' | |||
===Part 04: The Tunnels Below=== | |||
Cortana: " | '''Cortana:''' "I've located the Pillar of Autumn. She put down twelve-hundred kilometers upspin. Energy readings show her fusion reactors are still powered up. The systems on the Pillar of Autumn have failsafes that even I can't override, without authorization from the captain. We'll need to find him or his neural implants, to start the fusion core detonation. One target remaining. Lets take care of the final pulse generator." | ||
{Once | ''{Once you reach the tunnel leading to the 3rd canyon}'' | ||
Cortana: | '''Cortana:''' "That tunnel leads to the next section of canyon. The final pulse generator we need to destroy is through there." | ||
{Once you | ''{Once you enter the 3rd canyon}'' | ||
===Part 05: Final Run=== | |||
{ | ''{After you destroy the final generator}'' | ||
'''Cortana:''' "Final target neutralized. Lets get out of here." | |||
'''Master Chief:''' "Let's find a ride, and get to the captain." | |||
'''Cortana:''' "No, that'll take too long." | |||
'''Master Chief:''' "Have you got a better idea?" | |||
'''Cortana:''' "There's a teleportation grid that runs throughout Halo. That's how the monitor moves about so quickly. I learned how to tap into the grid when I was in the control room. Unfortunately, each jump requires a rather consequential expenditure of energy." | |||
'''Master Chief:''' "Uh oh. Something tells me I'm not going to like this." | |||
'''Cortana:''' "But I think I can take the needed energy from your suit. Needless to say, I think we should only try this once." | |||
''{Master Chief is teleported away.}'' | |||
==Walkthroughs== | ==Walkthroughs== | ||
{{Done by '''[http://halosm.bungie.org/tipsntricks/legwalk/ Asmodeus]'''}} | |||
This level does take you back through the same terrain as Assault on the Control Room, but wait a second before sticking that grenade to your head. You get to fly over it! Well, ok, a little of it. This is still a really long level. Get comfortable. | This level does take you back through the same terrain as Assault on the Control Room, but wait a second before sticking that grenade to your head. You get to fly over it! Well, ok, a little of it. This is still a really long level. Get comfortable. | ||
===Two Betrayals=== | ===Part 01: Two Betrayals=== | ||
You are immediately beset upon by four Sentinels. Run and take cover behind the transparent shielding. Get out your plasma pistol and take out each Sentinel with a charged shot. Plasma weapons work great on these guys. Run up and hit the switch on the right to open the door. | You are immediately beset upon by four Sentinels. Run and take cover behind the transparent shielding. Get out your plasma pistol and take out each Sentinel with a charged shot. Plasma weapons work great on these guys. Run up and hit the switch on the right to open the door. | ||
===The Gun Pointed at the Head of the Universe=== | ===Part 02: The Gun Pointed at the Head of the Universe=== | ||
This next battle is a nasty one. The Covenant will easily take out these Sentinels if you don't intercede, and you don't want that. You want them to kill each other off down to the last man, so toss a frag grenade or two into the middle of the Covenant group as soon as you see them. This will be a very long throw, but you just got a checkpoint, so you can restart if your aim is way off. Hopefully this will not only kill off most of the grunts, but also blow their weapons your way. After the initial elite and grunts, a second group consisting of an elite and two jackals will come out to fight. Try to work it so the elites get killed before the Sentinels. You can fire off a few charged plasma bolts, but don't get too close. If you do, some of the Sentinels will turn their attention towards you. Once they do, you'll have to take them out quickly. Try not to let that happen. | This next battle is a nasty one. The Covenant will easily take out these Sentinels if you don't intercede, and you don't want that. You want them to kill each other off down to the last man, so toss a frag grenade or two into the middle of the Covenant group as soon as you see them. This will be a very long throw, but you just got a checkpoint, so you can restart if your aim is way off. Hopefully this will not only kill off most of the grunts, but also blow their weapons your way. After the initial elite and grunts, a second group consisting of an elite and two jackals will come out to fight. Try to work it so the elites get killed before the Sentinels. You can fire off a few charged plasma bolts, but don't get too close. If you do, some of the Sentinels will turn their attention towards you. Once they do, you'll have to take them out quickly. Try not to let that happen. | ||
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Now you can head towards the navpoint. Fly in from above. As you approach you'll see the door open for an elite and two grunts. Aim for the elite and nail him with the fuel rod gun. Finish him off with the plasma guns, but be careful. You want his plasma rifle, so notice where it lands. If the grunts haven't retreated, take them out with the plasma guns as well. Land and switch out your pistol for that plasma rifle. If you can't find it, grab one or both of the needlers. Follow the corridor along until you come to the pulse generator. Hop into the middle of the beam to destroy it then run immediately to the back of the room. That's right, the side away from the door. A whole mess of Sentinels will move into the room. Peek in and use your plasma rifle or needler on them. Half a clip of needles per Sentinel is plenty. Duck back to recharge often. These guys can wear down your shields fast. Your Covenant weapon should take them out pretty easily. If you run out of ammo, just move around the outside of the room and leave. | Now you can head towards the navpoint. Fly in from above. As you approach you'll see the door open for an elite and two grunts. Aim for the elite and nail him with the fuel rod gun. Finish him off with the plasma guns, but be careful. You want his plasma rifle, so notice where it lands. If the grunts haven't retreated, take them out with the plasma guns as well. Land and switch out your pistol for that plasma rifle. If you can't find it, grab one or both of the needlers. Follow the corridor along until you come to the pulse generator. Hop into the middle of the beam to destroy it then run immediately to the back of the room. That's right, the side away from the door. A whole mess of Sentinels will move into the room. Peek in and use your plasma rifle or needler on them. Half a clip of needles per Sentinel is plenty. Duck back to recharge often. These guys can wear down your shields fast. Your Covenant weapon should take them out pretty easily. If you run out of ammo, just move around the outside of the room and leave. | ||
===Breaking Stuff to Look Tough=== | ===Part 03: Breaking Stuff to Look Tough=== | ||
Head back out to your Banshee. As you step out onto the platform look to your right. Hey, it's another Banshee. How did that one get up here? Take it since it is undamaged and fly down to the land bridge. You have two groups of Covenant to worry about here, one from each side of the bridge. And they have a new toy. Most of these grunts are carrying fuel rod guns. Take these guys out with some fuel rods of your own. Hover and bomb as usual until there are just a couple of guys left. You want to have at least one of their plasma weapons land on the bridge when they die, so don't blow them away with fuel rods. Try running into them or hosing them down with plasma. If you take a lot of damage, fly back up and grab your old Banshee. It probably hasn't taken much of a beating. Once you've cleared off the bridge, land on it and switch out one of your weapons for any old Covenant weapon lying around. This is why you needed to make sure one landed here. Now fly back down to where you left your rocket launcher and pick it up, tossing your Covenant weapon by the wayside. Fly back up to the land bridge and get out. Now you have a full pistol, full shotgun, and possibly a full rocket launcher all here on the bridge with you. Sweet. If you're feeling confident, don't bother moving the rocket launcher along with you. If you can't stand the thought of leaving a rocket launcher behind, move it into the tunnels with you. You know the routine. Keep switching it out with another weapon as you walk forward. | Head back out to your Banshee. As you step out onto the platform look to your right. Hey, it's another Banshee. How did that one get up here? Take it since it is undamaged and fly down to the land bridge. You have two groups of Covenant to worry about here, one from each side of the bridge. And they have a new toy. Most of these grunts are carrying fuel rod guns. Take these guys out with some fuel rods of your own. Hover and bomb as usual until there are just a couple of guys left. You want to have at least one of their plasma weapons land on the bridge when they die, so don't blow them away with fuel rods. Try running into them or hosing them down with plasma. If you take a lot of damage, fly back up and grab your old Banshee. It probably hasn't taken much of a beating. Once you've cleared off the bridge, land on it and switch out one of your weapons for any old Covenant weapon lying around. This is why you needed to make sure one landed here. Now fly back down to where you left your rocket launcher and pick it up, tossing your Covenant weapon by the wayside. Fly back up to the land bridge and get out. Now you have a full pistol, full shotgun, and possibly a full rocket launcher all here on the bridge with you. Sweet. If you're feeling confident, don't bother moving the rocket launcher along with you. If you can't stand the thought of leaving a rocket launcher behind, move it into the tunnels with you. You know the routine. Keep switching it out with another weapon as you walk forward. | ||
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Anyway, once you're ready get your shotgun out and jump into the pulse generator. Immediately run up to the vent with the rocket launcher and blast any Flood who have spawned there. Jump up into the tunnel and shotgun anybody who follows you up here. Switch out your pistol for the rocket launcher. Peek out of the tunnel and take a look around. You can take out nearly all of the Flood from here. Look out towards one of the exits to the exterior of the room. Most of the Flood will be out there. Fire off a few shotgun shells towards the exit to get their attention. A big pile of Flood will usually come to investigate. Watch for them on your motion tracker. Fire off a rocket into the group and retreat into the tunnel. Peek out and finish off anybody in the interior of the room then do it all over again. Shotgun to get their attention then blast them with a rocket You can also use this same trick on any nearby windows you can see through, though it's a little more likely to get you blown up. Grenades work well when using the windows since you can toss them and retreat before the Flood show up. Once you've run out of rockets, snipe the rest with your pistol or use grenades. When you're left with just a few blips on your motion tracker, you can hop down and take the rest out with your shotgun as usual. Just pray that none of the one's left have rocket launchers. Once you're through here, head back out and pick up the shiny new Banshee the level designer left for you on the right. | Anyway, once you're ready get your shotgun out and jump into the pulse generator. Immediately run up to the vent with the rocket launcher and blast any Flood who have spawned there. Jump up into the tunnel and shotgun anybody who follows you up here. Switch out your pistol for the rocket launcher. Peek out of the tunnel and take a look around. You can take out nearly all of the Flood from here. Look out towards one of the exits to the exterior of the room. Most of the Flood will be out there. Fire off a few shotgun shells towards the exit to get their attention. A big pile of Flood will usually come to investigate. Watch for them on your motion tracker. Fire off a rocket into the group and retreat into the tunnel. Peek out and finish off anybody in the interior of the room then do it all over again. Shotgun to get their attention then blast them with a rocket You can also use this same trick on any nearby windows you can see through, though it's a little more likely to get you blown up. Grenades work well when using the windows since you can toss them and retreat before the Flood show up. Once you've run out of rockets, snipe the rest with your pistol or use grenades. When you're left with just a few blips on your motion tracker, you can hop down and take the rest out with your shotgun as usual. Just pray that none of the one's left have rocket launchers. Once you're through here, head back out and pick up the shiny new Banshee the level designer left for you on the right. | ||
===The Tunnels Below=== | ===Part 04: The Tunnels Below=== | ||
Fly down into the tunnel. Stay near the ceiling at the tunnel entrance. This a nice battle to watch, but you don't want to get too close. The Shade might start firing on you, so be ready to drop to the ground if necessary. You could just nuke it with a fuel rod, but the Covenant need the firepower. You want them to win this battle. The Flood have rocket launchers and those are bad. Wait around for a long time until the fighting stops. If the Covenant win, they tend to stay put and let you bomb them into oblivion. If the Flood win, they tend to run up and shoot you with a rocket. So if you see a Flood coming towards you, try to fly back out of the tunnel with some evasive maneuvers. Turn around and bomb him once you have some breathing room. | Fly down into the tunnel. Stay near the ceiling at the tunnel entrance. This a nice battle to watch, but you don't want to get too close. The Shade might start firing on you, so be ready to drop to the ground if necessary. You could just nuke it with a fuel rod, but the Covenant need the firepower. You want them to win this battle. The Flood have rocket launchers and those are bad. Wait around for a long time until the fighting stops. If the Covenant win, they tend to stay put and let you bomb them into oblivion. If the Flood win, they tend to run up and shoot you with a rocket. So if you see a Flood coming towards you, try to fly back out of the tunnel with some evasive maneuvers. Turn around and bomb him once you have some breathing room. | ||
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Keep moving until a mass of infection forms flow out onto the bridge in front of you. Keep your shotgun pointed at them and retreat. Several unarmed combat forms will be coming in behind them. Melee the little guys until the combat forms get close then waste everybody with your shotgun. Keep backing up all the way to the broken door if necessary. Move back up after you're done with them. Several more combat forms will spawn at the end of the bridge. When they do, fire off a few shotgun shells towards them while you retreat. A couple of these guys have rocket launchers, so sidestep back and forth a bit as you run back. Once you're far enough away, switch to sniping these guys with your pistol. If one starts to charge you, switch to your shotgun and blast him when he gets close. You could just keep on him with your pistol, but switching to your shotgun will save you a few rounds. Take everyone down then move cautiously ahead. Sometimes these guys like to hide around corners, so keep your shotgun up and check all around. There are two health packs here and we're about to leave, so grab one now even if you're just scratched. Move to the big door and hit the switch to open it. Head through and follow the big tunnel. | Keep moving until a mass of infection forms flow out onto the bridge in front of you. Keep your shotgun pointed at them and retreat. Several unarmed combat forms will be coming in behind them. Melee the little guys until the combat forms get close then waste everybody with your shotgun. Keep backing up all the way to the broken door if necessary. Move back up after you're done with them. Several more combat forms will spawn at the end of the bridge. When they do, fire off a few shotgun shells towards them while you retreat. A couple of these guys have rocket launchers, so sidestep back and forth a bit as you run back. Once you're far enough away, switch to sniping these guys with your pistol. If one starts to charge you, switch to your shotgun and blast him when he gets close. You could just keep on him with your pistol, but switching to your shotgun will save you a few rounds. Take everyone down then move cautiously ahead. Sometimes these guys like to hide around corners, so keep your shotgun up and check all around. There are two health packs here and we're about to leave, so grab one now even if you're just scratched. Move to the big door and hit the switch to open it. Head through and follow the big tunnel. | ||
===Final Run=== | ===Part 05: Final Run=== | ||
Head up the ramp into the open. There is a small group of Flood waiting around on the right. Toss a frag grenade right into the middle of them then rush in and finish off the rest with your shotgun. Look back towards the battle and locate the Banshee. Sometimes he comes straight for you, so duck under the trees ahead for cover. Occasionally I've had an elite commander come gunning for me as well right about now. If you see him, keep a tree between the two of you until the last minute, then run out and blast him repeatedly with your shotgun. Now back to the Banshee. Stay near the trees for cover and shoot him down with your pistol. Be ready to switch weapons and blast him with a shotgun shell if he flies too close. Once he is grounded, move forward and peek over the snow covered hills towards the battle raging ahead. You want the Flood to win this one, so snipe anybody sitting in a Shade. Once those are unmanned, keep sniping at anything that looks like a good target. If there are a lot of Flood left, switch to sniping them. You want them to win, but by as small a margin as possible. Once the battle has been decided and only one group stands against you, you'll have to finish off the survivors. If they are Flood, they'll come after you in a big mob. Snipe with your pistol at long range aiming for any Flood with rocket launchers, then switch to your shotgun when they get close enough. Keep backing up and blasting them until they all go down for good. If they are Covenant, they won't come to you. You'll have to go to them. Snipe any grunts and jackals still wandering around first of all. There should only be a few elites left. If there are any needlers handy, use them up. Same goes for rocket launchers. Once you've run out of options, try to sneak around behind or beside them. Use whatever cover you can. Energy shields work well. When they turn their back or get close, rush out and keep pumping shotgun shells into them until you're the only thing left standing. Get in one of the Ghosts and cruise along to the next area. | Head up the ramp into the open. There is a small group of Flood waiting around on the right. Toss a frag grenade right into the middle of them then rush in and finish off the rest with your shotgun. Look back towards the battle and locate the Banshee. Sometimes he comes straight for you, so duck under the trees ahead for cover. Occasionally I've had an elite commander come gunning for me as well right about now. If you see him, keep a tree between the two of you until the last minute, then run out and blast him repeatedly with your shotgun. Now back to the Banshee. Stay near the trees for cover and shoot him down with your pistol. Be ready to switch weapons and blast him with a shotgun shell if he flies too close. Once he is grounded, move forward and peek over the snow covered hills towards the battle raging ahead. You want the Flood to win this one, so snipe anybody sitting in a Shade. Once those are unmanned, keep sniping at anything that looks like a good target. If there are a lot of Flood left, switch to sniping them. You want them to win, but by as small a margin as possible. Once the battle has been decided and only one group stands against you, you'll have to finish off the survivors. If they are Flood, they'll come after you in a big mob. Snipe with your pistol at long range aiming for any Flood with rocket launchers, then switch to your shotgun when they get close enough. Keep backing up and blasting them until they all go down for good. If they are Covenant, they won't come to you. You'll have to go to them. Snipe any grunts and jackals still wandering around first of all. There should only be a few elites left. If there are any needlers handy, use them up. Same goes for rocket launchers. Once you've run out of options, try to sneak around behind or beside them. Use whatever cover you can. Energy shields work well. When they turn their back or get close, rush out and keep pumping shotgun shells into them until you're the only thing left standing. Get in one of the Ghosts and cruise along to the next area. | ||
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[[Category:Levels]] | |||
[[Category: Levels] | |||
edits