The Truth and Reconciliation (Level): Difference between revisions

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*The Marines that help you find Captain Keyes on this level are "standard-programmed", which means they fire weapons in semi-automatic bursts; only shoot in short to medium range, and climbs onto a Warthog's gunner seat first rather than passenger seat, if both are empty. However, the Marines you rescue from the brig are "sniper-programmed", which means they fire weapons in full burst, fire at long-range targets (even if they're holding a short-range weapon like a Shotgun), and climbs onto a Warthog's passenger seat first rather than gunner seat, if both are empty. There are also two other Marines that are sniper-programmed on the level {{Levelname|Assault on the Control Room}} (the Marine Sergeants with the Sniper Rifles). Although this level has no drivable vehicles and has a lot of close-quarters combat, the Marines were most likely given this feature to protect Captain Keyes more easily (Keyes also has the sniper-programmed feature).<!--I found this out after quite a while of experimenting with various weapons and bump-possession on custom-made multiplayer maps containing AIs.-->
*The Marines that help you find Captain Keyes on this level are "standard-programmed", which means they fire weapons in semi-automatic bursts; only shoot in short to medium range, and climbs onto a Warthog's gunner seat first rather than passenger seat, if both are empty. However, the Marines you rescue from the brig are "sniper-programmed", which means they fire weapons in full burst, fire at long-range targets (even if they're holding a short-range weapon like a Shotgun), and climbs onto a Warthog's passenger seat first rather than gunner seat, if both are empty. There are also two other Marines that are sniper-programmed on the level {{Levelname|Assault on the Control Room}} (the Marine Sergeants with the Sniper Rifles). Although this level has no drivable vehicles and has a lot of close-quarters combat, the Marines were most likely given this feature to protect Captain Keyes more easily (Keyes also has the sniper-programmed feature).<!--I found this out after quite a while of experimenting with various weapons and bump-possession on custom-made multiplayer maps containing AIs.-->


*After clearing the entire area outside the ship, if one returns to the entrance of the second area, there is a small alcove where an elite was hiding. It is covered by two thin rocks forming a ceiling. If one turns their volume up and walks in and out of the cave lightly, several different "ghost" noises can be heard including hissing and wolve sounds.
*After clearing the entire area outside the ship, if one returns to the entrance of the second area, there is a small alcove where an elite was hiding. It is covered by two thin rocks forming a ceiling. If one turns their volume up and walks in and out of the cave lightly, several different "ghost" noises can be heard including hissing, distand "birds" and wolve sounds.


==Gallery==
==Gallery==
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