The Truth and Reconciliation (Level): Difference between revisions

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==Trivia==
==Trivia==
===Glitches===
===Glitches===
*If you use a grenade to flip the turret the Grunt is supposed to run to and man (the one [[Cortana]] marks with a Nav Point), Cortana will still warn you he's going to take the turret and will still mark him but he will behave as a normal [[Grunt Minor]] armed with a [[Needler]].
*Right before you go into the valley where the Gravity Lift is, if you move fast enough the checkpoint will be reached before any of the Marines, Cortana will call for more men to be dropped while your Marines follow up behind you. If you've been careful you now have 10 marines to fight against the reaction force that is sent to deal with you. The same glitch can be performed when you first enter the hangar, meaning Echo 419 can say (scripted) “Roger Cortana, Echo 419 inbound” three times.
*Right before you go into the valley where the Gravity Lift is, if you move fast enough the checkpoint will be reached before any of the Marines, Cortana will call for more men to be dropped while your Marines follow up behind you. If you've been careful you now have 10 marines to fight against the reaction force that is sent to deal with you. The same glitch can be performed when you first enter the hangar, meaning Echo 419 can say (scripted) “Roger Cortana, Echo 419 inbound” three times.
*In the brig where [[Captain Keyes]] is being held, you can actually kill him and the three [[Marines]] while the [[Energy Shields]] are still up just by aiming in a precise location while standing up against the shields. If you kill Keyes and the Marines and then activate the cutscene where Master Chief rescues them, then after the cut scene Keyes and the Marines will be there and turn against you and open fire. If you run, they will chase after you.
*In the brig where [[Captain Keyes]] is being held, you can actually kill him and the three [[Marines]] while the [[Energy Shields]] are still up just by aiming in a precise location while standing up against the shields. If you kill Keyes and the Marines and then activate the cutscene where Master Chief rescues them, then after the cut scene Keyes and the Marines will be there and turn against you and open fire.
*Before reaching the second level of the shuttle bay, there is a dead Grunt lying on the ground with a (usually) fully charged weapon and two grenades. If you walk out the door and walk back in, he will disappear.
*Before reaching the second level of the shuttle bay, there is a dead Grunt lying on the ground with a fully charged weapon and two grenades. If you walk out the door and walk back in, he will disappear.
*If you kill two allies in the last part of the level, Keyes will appear as an enemy on your HUD. In Legendary difficulty, he will either fire his [[Needler]] at you occasionally or repeatedly throw [[Frag Grenade|grenades]] at you. The amount of grenades he can throw seems to be infinite. Occasionally, he will fire on you in the ending cutscene.
*It is possible to kill yourself when you activate the cell controls. You can shoot the door and if you're close enough you will die. During the cut scene, your body will float around where the [[Master Chief]] is supposed to be walking, and when it is over you will still be dead and will have to restart from the last checkpoint.
*If Keyes dies at the same time you release the dropship, the first part of his death cut scene will play but will cut off halfway. The end of level cut scene will then play and you will go onto the next level.
*If you open the doors then kill yourself as the cutscene starts, you will be dead on the floor as Keyes and the others are shooting and killing the enemies but you still don't respawn.
*If you kill your troops before going up on the grav lift they will be there in the grav bay and in addition they will try to kill you as soon as the level begins (In the Belly of the Beast). If you want to truly test your skills, try killing them all then throwing a plasma grenade on the grav lift and walking in on top of it so that it explodes as the game goes into the cut-scene. If you try that you will start the next level with the damage and no shields.


====Mistakes====
====Mistakes====
*There was a bug earlier in the development of the game in which Keyes had AI behavior which was "taunt enemy corpse" and when he picked up a Needler, he would fire it into a dead Covenant soldier, which would explode and kill himself. This bug was described by [[Joseph Staten]] on the [[Halo 3]] Legendary Edition Bonus Disc.
*There was a bug earlier in the development of the game in which Keyes had AI behavior which was "taunt enemy corpse" and when he picked up a Needler, he would fire it into a dead Covenant soldier, which would explode and kill himself. This bug was described by [[Joseph Staten]] on the [[Halo 3]] Legendary Edition Bonus Disc.
*Just like on [[The Silent Cartographer (Level)|The Silent Cartographer]], you will find groups of dead Marines inside the ship and out during the level with no explanation why. One possibility is that they may have been executed by the Covenant, although for some reason there are weapons lying with the Marines. Another possibility is that they were scouts who infiltrated the ship before the Master Chief arrived.
*Somewhere within the hallways of the vessel, there is a small patch of [[Flood]] blood on the ground. This is odd as the Flood were not released until later in the game. There is only one patch, and it is the same sickly green as you encounter from [[343 Guilty Spark (Level)|343 Guilty Spark]] onward.
*Somewhere within the hallways of the vessel, there is a small patch of [[Flood]] blood on the ground. This is odd as the Flood were not released until later in the game. There is only one patch, and it is the same sickly green as you encounter from [[343 Guilty Spark (Level)|343 Guilty Spark]] onward.
*Just before the Gravity Lift there is a dead Marine with [[Shotgun]] ammo but no Shotgun. The Shotgun was not released until the level [[343 Guilty Spark (Level)|343 Guilty Spark]].
*Just before the Gravity Lift there is a dead Marine with [[Shotgun]] ammo but no Shotgun. The Shotgun was not released until the level [[343 Guilty Spark (Level)|343 Guilty Spark]].
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*The rescued [[UNSC Marine Corps|Marines]] and Keyes will often be very good at killing enemies. They fire more often and more accurately than normal marines.
*The rescued [[UNSC Marine Corps|Marines]] and Keyes will often be very good at killing enemies. They fire more often and more accurately than normal marines.
*This is the only level in the entire game/trilogy that you start with a [[sniper rifle]] with a total of 64 bullets. When your ammo is less than 24 bullets and you collect ammo, you can only get up to 24 bullets like a normal sniper rifle. A reason they probably gave you a sniper rifle with that much ammo is because the first half of the mission is sniping and they wanted players to get used to sniping.
*This is the only level in the entire game/trilogy that you start with a [[sniper rifle]] with a total of 64 bullets. When your ammo is less than 24 bullets and you collect ammo, you can only get up to 24 bullets like a normal sniper rifle. A reason they probably gave you a sniper rifle with that much ammo is because the first half of the mission is sniping and they wanted players to get used to sniping.
*This is the first time in any Halo game that you could fail the mission by not dying, however, but by letting the objective get destroyed. This is repeated in [[The Maw]].
*This is the first level that the player encounters and confronts a [[Zealot]] in the games series.


==Gallery==
==Gallery==
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