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==Trivia== | ==Trivia== | ||
===Glitches=== | ===Glitches=== | ||
*Right before you go into the valley where the Gravity Lift is, if you move fast enough the checkpoint will be reached before any of the Marines, Cortana will call for more men to be dropped while your Marines follow up behind you. If you've been careful you now have 10 marines to fight against the reaction force that is sent to deal with you. The same glitch can be performed when you first enter the hangar, meaning Echo 419 can say (scripted) “Roger Cortana, Echo 419 inbound” three times. | *Right before you go into the valley where the Gravity Lift is, if you move fast enough the checkpoint will be reached before any of the Marines, Cortana will call for more men to be dropped while your Marines follow up behind you. If you've been careful you now have 10 marines to fight against the reaction force that is sent to deal with you. The same glitch can be performed when you first enter the hangar, meaning Echo 419 can say (scripted) “Roger Cortana, Echo 419 inbound” three times. | ||
*In the brig where [[Captain Keyes]] is being held, you can actually kill him and the three [[Marines]] while the [[Energy Shields]] are still up just by aiming in a precise location while standing up against the shields. If you kill Keyes and the Marines and then activate the cutscene where Master Chief rescues them, then after the cut scene Keyes and the Marines will be there and turn against you and open fire | *In the brig where [[Captain Keyes]] is being held, you can actually kill him and the three [[Marines]] while the [[Energy Shields]] are still up just by aiming in a precise location while standing up against the shields. If you kill Keyes and the Marines and then activate the cutscene where Master Chief rescues them, then after the cut scene Keyes and the Marines will be there and turn against you and open fire. | ||
*Before reaching the second level of the shuttle bay, there is a dead Grunt lying on the ground with a | *Before reaching the second level of the shuttle bay, there is a dead Grunt lying on the ground with a fully charged weapon and two grenades. If you walk out the door and walk back in, he will disappear. | ||
====Mistakes==== | ====Mistakes==== | ||
*There was a bug earlier in the development of the game in which Keyes had AI behavior which was "taunt enemy corpse" and when he picked up a Needler, he would fire it into a dead Covenant soldier, which would explode and kill himself. This bug was described by [[Joseph Staten]] on the [[Halo 3]] Legendary Edition Bonus Disc. | *There was a bug earlier in the development of the game in which Keyes had AI behavior which was "taunt enemy corpse" and when he picked up a Needler, he would fire it into a dead Covenant soldier, which would explode and kill himself. This bug was described by [[Joseph Staten]] on the [[Halo 3]] Legendary Edition Bonus Disc. | ||
*Somewhere within the hallways of the vessel, there is a small patch of [[Flood]] blood on the ground. This is odd as the Flood were not released until later in the game. There is only one patch, and it is the same sickly green as you encounter from [[343 Guilty Spark (Level)|343 Guilty Spark]] onward. | *Somewhere within the hallways of the vessel, there is a small patch of [[Flood]] blood on the ground. This is odd as the Flood were not released until later in the game. There is only one patch, and it is the same sickly green as you encounter from [[343 Guilty Spark (Level)|343 Guilty Spark]] onward. | ||
*Just before the Gravity Lift there is a dead Marine with [[Shotgun]] ammo but no Shotgun. The Shotgun was not released until the level [[343 Guilty Spark (Level)|343 Guilty Spark]]. | *Just before the Gravity Lift there is a dead Marine with [[Shotgun]] ammo but no Shotgun. The Shotgun was not released until the level [[343 Guilty Spark (Level)|343 Guilty Spark]]. | ||
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*The rescued [[UNSC Marine Corps|Marines]] and Keyes will often be very good at killing enemies. They fire more often and more accurately than normal marines. | *The rescued [[UNSC Marine Corps|Marines]] and Keyes will often be very good at killing enemies. They fire more often and more accurately than normal marines. | ||
*This is the only level in the entire game/trilogy that you start with a [[sniper rifle]] with a total of 64 bullets. When your ammo is less than 24 bullets and you collect ammo, you can only get up to 24 bullets like a normal sniper rifle. A reason they probably gave you a sniper rifle with that much ammo is because the first half of the mission is sniping and they wanted players to get used to sniping. | *This is the only level in the entire game/trilogy that you start with a [[sniper rifle]] with a total of 64 bullets. When your ammo is less than 24 bullets and you collect ammo, you can only get up to 24 bullets like a normal sniper rifle. A reason they probably gave you a sniper rifle with that much ammo is because the first half of the mission is sniping and they wanted players to get used to sniping. | ||
==Gallery== | ==Gallery== |
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