The Truth and Reconciliation (Level): Difference between revisions

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==Trivia==
==Trivia==
 
===Glitches===
*Right before you go into the valley where the Gravity Lift is, if you move fast enough the checkpoint will be reached before any of the Marines. Cortana will call for more men to be dropped while your marines follow up behind you. If you've been careful you now have 10 marines to fight against the reaction force that is sent to deal with you.
*Right before you go into the valley where the Gravity Lift is, if you move fast enough the checkpoint will be reached before any of the Marines. Cortana will call for more men to be dropped while your marines follow up behind you. If you've been careful you now have 10 marines to fight against the reaction force that is sent to deal with you. The same glitch can be performed when you first enter the hangar, meaning Echo 419 can say (scripted) “Roger Cortana, Echo 419 inbound” three times.
 
*If you pay attention while searching for Captain Keyes throughout the level you will find random groups of marines lying dead in the hallways of the ''Truth and Reconciliation''. This is odd considering that all the marines that were with Captain Keyes went to the brig with him and the only other marines to enter the ship were with the Master Chief.
 
*In the brig where [[Captain Keyes]] is being held, you can actually kill him and the three [[Marines]] while the [[Energy Shields]] are still up just by aiming in a precise location while standing up against the shields. If you kill Keyes and the Marines and then activate the cut scene where Master Chief rescues them, then after the cut scene Keyes and the Marines will be there and turn against you and open fire. If you run they will chase after you.
*In the brig where [[Captain Keyes]] is being held, you can actually kill him and the three [[Marines]] while the [[Energy Shields]] are still up just by aiming in a precise location while standing up against the shields. If you kill Keyes and the Marines and then activate the cut scene where Master Chief rescues them, then after the cut scene Keyes and the Marines will be there and turn against you and open fire. If you run they will chase after you.
*After you save [[Keyes]] and killed the stealth [[Elite]] in the Bridge, Cortana will contact Foehammer. After the conversation between the two one [[Marine]] will start to talk. After he finishes, Keyes tells him something. However if you kill the Marine mid-sentence, Keyes will still say his line.
*After you save [[Keyes]] and killed the stealth [[Elite]] in the Bridge, Cortana will contact Foehammer. After the conversation between the two one [[Marine]] will start to talk. After he finishes, Keyes tells him something. However if you kill the Marine mid-sentence, Keyes will still say his line.
*There was a bug earlier in the development of the game in which Keyes had AI behaviour which was "taunt enemy corpse" and when he picked up a Needler he would fire it into a dead [[Covenant]] soldier, which would explode and kill himself. This bug was described by [[Joseph Staten]] on the [[Halo 3]] Legendary Edition Bonus Disc.
*There was a bug earlier in the development of the game in which Keyes had AI behaviour which was "taunt enemy corpse" and when he picked up a Needler he would fire it into a dead [[Covenant]] soldier, which would explode and kill himself. This bug was described by [[Joseph Staten]] on the [[Halo 3]] Legendary Edition Bonus Disc.
 
*In the final cut scene of this level, it was actually supposed to show the Covenant dropship controlled by Captain Keyes kill the Hunters that enter the shuttle bay. Joseph Staten explained, however, that he had to remove the Hunters from that scene because the collision with that cinematic model of the dropship sort of interpenetrated and it didn't look too good. However on Halo PC, if you're lucky, you may see the Hunters get killed by the dropship.
*The rescued [[UNSC Marine Corps|Marines]] and Keyes will often be very good at killing targets. They fire more often and more accurately than normal marines.
 
*There was a level cut from the final game that necessitated the cut scene in which the Master Chief frees Captain Keyes and the marines. The level, in a more elegant way, described the theory about Halo. Joseph Staten explained this on the Halo 3 Legendary Edition Bonus Disc.
 
*This is the first level in the Halo Trilogy that you encounter shades.
 
*The [[Gravity lift]] was created after the idea of a huge ramp leading into the ship was scrapped, as stated in the Halo 3 Legendary Edition Bonus Disc.
 
*In the final cut scene of this level, it was actually supposed to show the Covenant dropship controlled by Captain Keyes kill the Hunters that enter the shuttle bay. Joseph Staten explained, however, that he had to remove the Hunters from that scene because the collision with that cinematic model of the dropship sort of interpenetrated and it didn't look too good. Sometimes, if you're lucky, you may see the Hunters get killed by the dropship.
   
*Before reaching the second level of the shuttle bay, there is a dead Grunt lying on the ground with a fully charged [[plasma pistol]] and two grenades. If you walk out the door and walk back in, he will disappear.
*Before reaching the second level of the shuttle bay, there is a dead Grunt lying on the ground with a fully charged [[plasma pistol]] and two grenades. If you walk out the door and walk back in, he will disappear.
*This level may include the largest grenade jump possible. The jump includes four grenades and will skip the second floor completely. A video is here: [http://www.highspeedhalo.net/?time&id=9]; the jump occurs after about 13 minutes. A video is also available on youtube: [http://youtube.com/watch?v=gpnDWLe-vG4]; the jump is at around 2:47. This jump includes 3 plasma grenades and 1 [[frag]]. Three [[plasma grenades]] are thrown near the Overshield, each one is lower than the other. Then, a frag is thrown at the ground. Grab the Overshield before jumping, so no damage occurs.
*This level may include the largest grenade jump possible. The jump includes four grenades and will skip the second floor completely. A video is here: [http://www.highspeedhalo.net/?time&id=9]; the jump occurs after about 13 minutes. A video is also available on youtube: [http://youtube.com/watch?v=gpnDWLe-vG4]; the jump is at around 2:47. This jump includes 3 plasma grenades and 1 [[frag]]. Three [[plasma grenades]] are thrown near the Overshield, each one is lower than the other. Then, a frag is thrown at the ground. Grab the Overshield before jumping, so no damage occurs.
*This is the first level where the [[Active Camouflage]] power-up is available, as well as the first level where you face [[Hunter|Hunters]] and Elite [[Zealots]].
*If you kill three allies in the last part of the level, Keyes will appear as an enemy on your HUD. In Legendary difficulty, he will either fire his [[Needler]] at you occasionally, or repeatedly throw [[Frag Grenade|grenades]] at you. The amount of grenades he can throw seems to be infinite. Occasionally he will fire on you in the ending cutscene.
*If you kill three allies in the last part of the level, Keyes will appear as an enemy on your HUD. In Legendary difficulty, he will either fire his [[Needler]] at you occasionally, or repeatedly throw [[Frag Grenade|grenades]] at you. The amount of grenades he can throw seems to be infinite. Occasionally he will fire on you in the ending cutscene.
 
*This is the first level where Elites wielding [[Type-1 Energy Weapon/Sword|Energy Swords]] and using Active Camouflage (ActivCam) appear.
*This is the first level where Elites wielding [[Type-1 Energy Weapon/Sword|Energy Swords]] appear.
 
*This is the only level in [[Halo: Combat Evolved]] in which you can get additional reinforcements when your previous [[Marines]] are all killed.
 
*There are numerous invisiblility powerups scatterd throughout the level.
 
*It is possible to kill yourself when you activate the cell controls. You can shoot the door and if you're close enough you will die. During the cut scene, your body will float around where the [[Master Chief]] is supposed to be walking, and when it is over you will still be dead and will have to restart from the last checkpoint.
*It is possible to kill yourself when you activate the cell controls. You can shoot the door and if you're close enough you will die. During the cut scene, your body will float around where the [[Master Chief]] is supposed to be walking, and when it is over you will still be dead and will have to restart from the last checkpoint.
*There is a rare glitch in which the [[Marine]] fire team gets frozen inside the hallway before the bridge. Upon releasing [[Captain Keyes]], you can return to them and they will unfreeze; never having been killed by the [[Stealth Elites]] and reinforcing your unit of rescued [[Marines]].
*There is a rare glitch in which the [[Marine]] fire team gets frozen inside the hallway before the bridge. Upon releasing [[Captain Keyes]], you can return to them and they will unfreeze; never having been killed by the [[Stealth Elites]] and reinforcing your unit of rescued [[Marines]].
 
*The first Active Camouflage found on the ship (the one found right after you board the ship) can be utilized in a [[Permanent invisibility]] glitch.
*At the last cut scene when [[Keyes]] runs over the [[Hunter]]s you can hear a [[marine]] say ''nice one sir'' if you have marines surviving at the end.
*If you kill [[Keyes]] just as the shield goes down you will have to restart the level.
 
===References===
*There was a level cut from the final game that necessitated the cut scene in which the Master Chief frees Captain Keyes and the marines. The level, in a more elegant way, described the theory about Halo. Joseph Staten explained this on the Halo 3 Legendary Edition Bonus Disc.
*The [[Gravity lift]] was created after the idea of a huge ramp leading into the ship was scrapped, as stated in the Halo 3 Legendary Edition Bonus Disc.
===Miscellaneous===
*If you pay attention while searching for Captain Keyes throughout the level you will find random groups of marines lying dead in the hallways of the ''Truth and Reconciliation''. This is odd considering that all the marines that were with Captain Keyes went to the brig with him and the only other marines to enter the ship were with the Master Chief.
*The rescued [[UNSC Marine Corps|Marines]] and Keyes will often be very good at killing targets. They fire more often and more accurately than normal marines.
*This is the first level in the Halo Trilogy that you encounter Shades.
*This is the first level where the [[Active Camouflage]] power-up is available, as well as the first level where you face [[Hunter|Hunters]] and Elite [[Zealots]].
*This is the only level in [[Halo: Combat Evolved]] in which you can get additional reinforcements when your previous [[Marines]] are all killed.
*If all your marines except one are killed, then if you walk up to him he will say, "It's just you and me, Chief!".
*If all your marines except one are killed, then if you walk up to him he will say, "It's just you and me, Chief!".
*This is the only mission you start with a [[Sniper Rifle]] in [[Halo: Combat Evolved]]
*This is the only mission you start with a [[Sniper Rifle]] in [[Halo: Combat Evolved]]
*As the previous level contained drivable vehicles, this level contains no drivable vehicles.
*The first Active Camouflage found on the ship (the one found right after you board the ship) can be utilized in a [[Permanent invisibility]] glitch.
*If you kill [[Keyes]] just as the shield goes down you will have to restart the level.
*This is the first level to feature [[Type-25 Assault Gun Carriage|Wraith]]s and [[Ghost]]s, they are non-drivable and can be blown up.
*This is the first level to feature [[Type-25 Assault Gun Carriage|Wraith]]s and [[Ghost]]s, they are non-drivable and can be blown up.
*This is the only level in the entire Halo trilogy that involves escorting and defending an objective.
*This is the only level in the entire Halo trilogy that involves escorting and defending an objective.


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