Class-2 directed energy cannon: Difference between revisions
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{{ | {{Ratings}} | ||
{{Era|H1|H2|H3|TF|FS}} | {{Era|H1|H2|H3|TF|FS}} | ||
{{Weapon | {{Weapon | ||
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|accuracy=Medium to High | |accuracy=Medium to High | ||
|range=Medium | |range=Medium | ||
|era=[[Halo CE]],[[Halo 2]] and [[Halo 3]] | |era=''[[Halo CE]]'', ''[[Halo 2]]'' and ''[[Halo 3]]'' | ||
|counterpart=[[M41 Light Anti-Aircraft Gun]] | |counterpart=[[M41 Light Anti-Aircraft Gun]] | ||
|counterwep=[[102mm HEAT]] rockets | |counterwep=[[102mm HEAT]] rockets | ||
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== Summary == | == Summary == | ||
The Twin Plasma Cannons are directed energy weapons capable of firing automatic bursts of superheated plasma (in the 100-250 kW range). It is a very powerful against [[energy shields]], but they aren't very effective against flesh and bone. | The Twin Plasma Cannons are directed energy weapons capable of firing automatic bursts of superheated plasma (in the 100-250 kW range). It is a very powerful against [[energy shields]], but they aren't very effective against flesh and bone. | ||
Its major advantage is its rapid rate of fire: 450 to 600 projectiles per minute, making this powerful against light vehicles and infantry, but not so good against tanks. | Its major advantage is its rapid rate of fire: 450 to 600 projectiles per minute, making this powerful against light vehicles and infantry, but not so good against tanks. | ||
It uses energy from the power core of the vehicle where it is mounted | It uses energy from the power core of the vehicle where it is mounted and, when it uses the boost, it cannot fire. | ||
== Strategies == | == Strategies == | ||
*You will need to lead targets, because the bolts travel at a relative slow speed. | |||
*Also, you will need a lot of space to maneuver your vehicle, because you must turn the whole vehicle to aim, as they are mounted on it. | |||
== Trivia == | == Trivia == | ||
*When you are hit by a plasma bolt fired from this weapon, you run slower. | *When you are hit by a plasma bolt fired from this weapon, you run slower. | ||
*While boosting, you cannot fire the Plasma Cannons. | |||
*While boosting, you cannot fire the Plasma Cannons | *In ''[[Halo: Combat Evolved]]'', the Twin Plasma Cannons fired simultaneously, while in ''[[Halo 2]]'' and ''[[Halo 3]]'', they fire one after the other. | ||
*In Halo: Combat Evolved, the Twin Plasma Cannons fired simultaneously, while in Halo 2 and Halo 3, they fire one after the other. |
Revision as of 13:02, May 10, 2008
Twin Plasma Cannons are standard weapons mounted on Covenant vehicles, like the Ghost, Banshee or the Seraph.
Summary
The Twin Plasma Cannons are directed energy weapons capable of firing automatic bursts of superheated plasma (in the 100-250 kW range). It is a very powerful against energy shields, but they aren't very effective against flesh and bone.
Its major advantage is its rapid rate of fire: 450 to 600 projectiles per minute, making this powerful against light vehicles and infantry, but not so good against tanks.
It uses energy from the power core of the vehicle where it is mounted and, when it uses the boost, it cannot fire.
Strategies
- You will need to lead targets, because the bolts travel at a relative slow speed.
- Also, you will need a lot of space to maneuver your vehicle, because you must turn the whole vehicle to aim, as they are mounted on it.
Trivia
- When you are hit by a plasma bolt fired from this weapon, you run slower.
- While boosting, you cannot fire the Plasma Cannons.
- In Halo: Combat Evolved, the Twin Plasma Cannons fired simultaneously, while in Halo 2 and Halo 3, they fire one after the other.