Identification friend or foe: Difference between revisions
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'''''Identification Friend or Foe''''' is a system used by the UNSC to tag friendly or hostile units for easy identification on a Heads-Up-Display or motion tracker. The equipment of a friendly unit generates a signal on a specific frequency, which is interpreted as a "friendly" signal by the reciever. If a signal is not generated, then unit is tagged as a hostile. Friendly units appear as yellow dots on the moption tracker, while the crosshairs of a HUD turn green when pointed at them. Hostile units show up as red on a motion tracker, and the HUD crosshairs turn red. | |||
In the [[Halo 2]] level, "[[High Charity]]", the [[Master Chief]] managed to rescue a dozen [[UNSC]] Prisoners of War. This was due to [[Cortana]] identifying their "IFF Transponder"s, which were still with the Marines. | In the [[Halo 2]] level, "[[High Charity]]", the [[Master Chief]] managed to rescue a dozen [[UNSC]] Prisoners of War. This was due to [[Cortana]] identifying their "IFF Transponder"s, which were still with the Marines. |
Revision as of 11:53, March 9, 2008
Identification Friend or Foe is a system used by the UNSC to tag friendly or hostile units for easy identification on a Heads-Up-Display or motion tracker. The equipment of a friendly unit generates a signal on a specific frequency, which is interpreted as a "friendly" signal by the reciever. If a signal is not generated, then unit is tagged as a hostile. Friendly units appear as yellow dots on the moption tracker, while the crosshairs of a HUD turn green when pointed at them. Hostile units show up as red on a motion tracker, and the HUD crosshairs turn red.
In the Halo 2 level, "High Charity", the Master Chief managed to rescue a dozen UNSC Prisoners of War. This was due to Cortana identifying their "IFF Transponder"s, which were still with the Marines.