Flying Elephant: Difference between revisions

1,084 bytes added ,  15 years ago
→‎Method Two: - Rewrite, and added Frankie quote.
(→‎Method Two: - Rewrite, and added Frankie quote.)
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==Method Two==
==Method Two==
[[Video:Flying_Elephant-1215623367-857|200px|right]]
[[Video:Flying_Elephant-1215623367-857|200px|right]]
To do this glitch alternatively, first remove all [[Fusion Coils]] from the [[Sandtrap]] map via Edit mode on Forge. Then, inside of an Elephant, spawn every single Fusion Coil and [[Plasma Battery]] possible, preferably in the back area but first make their runtime minimum 16 by pressing X when the cursor is green (8 for the plasma battery). Take care in this part, for every explosive must have its options set to immediate respawn, or the glitch will not work. Then spawn a [[Hornet]], jump in, and let loose with every weapon in your arsenal. First, the Elephant will buck from the missiles, but with the Fusion Coils instantly respawning, the force of the explosion will start to carry it skyward. Once the Elephant clears enough ground to begin orbit, it will not come down (may come down if messed with, Example: A [[Rocket Launcher]] hit ). Despite being very high in the air, the Elephant will only travel around the outer ring of the map as there are invisible barriers that prevent it from going anywhere else.
Another method requires that you first remove all [[Fusion Coils]] and [[Plasma Batteries]] from [[Sandtrap]] using [[Forge]].. Then, inside of an Elephant, spawn as many Fusion Coils and Plasma Batteries as possible -- preferably in the back area. Then, set both items' '''Run-Time Minimum''' settings to the highest possible values. From here, you may detonate the group of explosives using any method, though [[Hornet]] missiles can create an even more spectacular result than other methods.
 
First, the Elephant will buck from the missiles, but with the Fusion Coils instantly respawning, the force of the explosion will start to carry it skyward. Once the Elephant clears enough ground to begin orbit, it will not come down unless interfered with. Despite being very high in the air, the Elephant will only travel around the outer ring of the map, as there are Elephant-only [[Invisible Walls|invisible barriers]] that prevent it from going anywhere else.
 
This method has actually been described in a [[Bungie.net]] Weekly Update.<ref>http://www.bungie.net/News/content.aspx?cid=12685</ref>
 
{{quote|Petar, one of our engineers, found a saved film from one of our testers playing on Sandtrap. He basically placed a RIDICULOUS number of exploding fusion cores on and inside the Elephant vehicle. They had their respawn times set to as close to  “instant” as Forge allows, so that every time one exploded, it respawned. Now, it doesn’t take a genius to figure out what kind of chain reaction this would cause once a single core was detonated.''
 
:''What we didn’t expect was the effect it had on the Elephant physics. Now the huge metal beastie is indestructible, but it has weight and mass in the game universe, so explode it enough and you can move it. Explode it with a never-ending cascade of fusion cores and you have the most dangerous Halo item ever. A vehicle big enough to park a Scorpion a Hog and two Mongooses inside, flipping around at incredible speeds and tumbling all over the map, releasing exploding cores and the occasional vehicle like some kind of satanic piñata.|Frankie}}


==Method Three==
==Method Three==
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