Forge turret glitch: Difference between revisions
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*Have Player 1 create a HMG or Plasma Turret and set it down. | *Have Player 1 create a HMG or Plasma Turret and set it down. | ||
*Player 2 takes control of the turret but DOES NOT tear the turret off the tripod. | *Player 2 takes control of the turret but DOES NOT tear the turret off the tripod. | ||
*After Player 2 is operating the turret, Player 1 grabs the turret again, via the A button, and lifts Player | *After Player 2 is operating the turret, Player 1 grabs the turret again, via the A button, and lifts Player 2 and the turret into the air. | ||
*Player 2 has no control over the turret any longer, except by firing. Player 1 will have to aim at enemies for Player 2. | *Player 2 has no control over the turret any longer, except by firing. Player 1 will have to aim at enemies for Player 2. | ||
*If Player 2 were to press B and tear the turret off the tripod, he/she would have the turret and be using it ordinarily. Even when Player 2 does this, Player 1 will still have the turret and tripod, as Player 2 goes off running with his/her own. It would appear as if a flying gunner grabbed a turret out of nowhere and begin using it, as the Monitor would still be having the same turret. | *If Player 2 were to press B and tear the turret off the tripod, he/she would have the turret and be using it ordinarily. Even when Player 2 does this, Player 1 will still have the turret and tripod, as Player 2 goes off running with his/her own. It would appear as if a flying gunner grabbed a turret out of nowhere and begin using it, as the Monitor would still be having the same turret. |
Revision as of 15:32, April 19, 2008
Background
On the Forge feature, you can pick up a player using a AIE-486H Heavy Machine Gun or Plasma Turret while they are controlling it.
Requirements
- 2 Players. (One as the Monitor, one as the turret operator)
- AIE-486H Heavy Machine Gun or Plasma Turret
- Must be playing in the Forge.
Instructions
- Have one player be the Monitor (Player 1), as the other player is a Spartan or Elite (Player 2).
- Have Player 1 create a HMG or Plasma Turret and set it down.
- Player 2 takes control of the turret but DOES NOT tear the turret off the tripod.
- After Player 2 is operating the turret, Player 1 grabs the turret again, via the A button, and lifts Player 2 and the turret into the air.
- Player 2 has no control over the turret any longer, except by firing. Player 1 will have to aim at enemies for Player 2.
- If Player 2 were to press B and tear the turret off the tripod, he/she would have the turret and be using it ordinarily. Even when Player 2 does this, Player 1 will still have the turret and tripod, as Player 2 goes off running with his/her own. It would appear as if a flying gunner grabbed a turret out of nowhere and begin using it, as the Monitor would still be having the same turret.
- Player 1 can set his/her turret down and use it on his/her own. This way, BOTH players have turrets to gun down enemies.
- This is a good tactic on Forge games, where you can have floating, dodging players on turrets.
- This glitch could also be used as a prank against turret-wielding foes, regardless of teams.