Weaponless Elite glitch: Difference between revisions

Halo 3 glitch
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(Halo 3 glitch)
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The '''Weaponless Elite glitch''' is a [[glitch]] which can be done on the [[Halo 2]] levels [[Metropolis (Level)|Metropolis]] and [[Gravemind (Level)|Gravemind]].
The '''Weaponless Elite Glitch''' is a [[glitch]] which can be done on the [[Halo 2]] levels [[Metropolis (Level)|Metropolis]] and [[Gravemind (Level)|Gravemind]] and [[Halo 3]] level [[The Covenant (Level)|The Covenant]].


==How to do it==
==How to do it==
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=== Gravemind ===
=== Gravemind ===
Get the [[Catch skull|Catch]] and [[Sputnik skull|Sputnik skulls]] and go to the level [[Gravemind (Level)|Gravemind]]. Make sure that the difficulty is on [[Easy]]. Go to the first outdoor area past the [[Hunters]] where the [[Honor Guard Elites]] and the [[Brutes]] are fighting. Get the [[SpecOps Elite]] toward the right to throw a plasma grenade at you. You should take out the sniper [[Jackals]] before attempting. Either shoot a [[Brute Shot]] at the Elite's feet or jump above his head, but just enough so he doesn't stick you, to make him throw the plasma grenade up in the air. If you did it correctly, the plasma grenade will land on his head and not you, and he will do the animation for pulling out an Energy Sword. Don't worry, he won't pull one because he's a [[Special Operations Elite]] and they aren't scripted to have a secondary weapon. Instead, he will pull out an invisible [[Energy Sword]] and will follow you around the [[Valley of Tears A|Valley of Tears]]. When you reach the part where the Flood-controlled ''In Amber Clad'' comes, he will not follow you across the light bridge but stand there staring at you.
Get the [[Catch skull|Catch]] and [[Sputnik skull]]s and go to the level [[Gravemind (Level)|Gravemind]]. Make sure that the difficulty is on [[Easy]]. Go to the first outdoor area past the [[Hunters]] where the [[Honor Guard Elites]] and the [[Brutes]] are fighting. Get the [[SpecOps Elite]] toward the right to throw a plasma grenade at you. You should take out the sniper [[Jackals]] before attempting. Either shoot a [[Brute Shot]] at the Elite's feet or jump above his head, but just enough so he doesn't stick you, to make him throw the plasma grenade up in the air. If you did it correctly, the plasma grenade will land on his head and not you, and he will do the animation for pulling out an Energy Sword. Don't worry, he won't pull one because he's a [[Special Operations Elite]] and they aren't scripted to have a secondary weapon. Instead, he will pull out an invisible [[Energy Sword]] and will follow you around the [[Valley of Tears A|Valley of Tears]]. When you reach the part where the Flood-controlled ''In Amber Clad'' comes, he will not follow you across the light bridge but stand there staring at you.
===The Covenant===
When the Separatist Phantom arrives to pick up the Arbiter, use a Energy Sword to melee and destroy the Plasma Cannon platform. The Elite operator will not take any damage and when he gets off the turret, he will have no weapon. If you stick him with a sticky grenade, he will take out a Energy Sword. If you betray your marine allies, he will attempt to melee you and his melee does deal damage.


== Explanation ==
== Explanation ==
Because the Elite's grenades are weaker than yours, it will not kill him but will make him do the animation for the Energy Sword, causing him to become "Weaponless".'''
Because the Elite's grenades are weaker than yours, it will not kill him but will make him do the animation for the Energy Sword, causing him to become "Weaponless".


{{Glitches}}
{{Glitches}}