Team SWAT: Difference between revisions
→Tips and Strategy
Line 105: | Line 105: | ||
*A tip to try every once in a while: crouching. If you hear shots flying around you, crouch to throw off your enemy's aim. Do '''not''', however, do this in the open; your opponent may be stunned by a change in posture, but only for a split second. This also works if you're getting continuously sniped around corners, because your opponents will be expecting a certain height advantage. | *A tip to try every once in a while: crouching. If you hear shots flying around you, crouch to throw off your enemy's aim. Do '''not''', however, do this in the open; your opponent may be stunned by a change in posture, but only for a split second. This also works if you're getting continuously sniped around corners, because your opponents will be expecting a certain height advantage. | ||
*Part of SWAT is also timing especially in [[ShWATguns]]. Remember just because the reticule isn't red doesn't mean that you won't hit them. This gametype is also particularly frustrating if you are used to automatically meleeing after discharging your [[Shotgun]], meaning if you don't kill them, the lunge brings you closer to your enemy, and this mistake is usually fatal. | *Part of SWAT is also timing especially in [[ShWATguns]]. Remember just because the reticule isn't red doesn't mean that you won't hit them. This gametype is also particularly frustrating if you are used to automatically meleeing after discharging your [[Shotgun]], meaning if you don't kill them, the lunge brings you closer to your enemy, and this mistake is usually fatal. | ||
*Keep you weapons cross hairs at head level. Many people are killed easily because they have to adjust the cross hairs. If yours are already on head level you can get | *Keep you weapons cross hairs at head level. Many people are killed easily because they have to adjust the cross hairs. If yours are already on head level you can get an easy kill. | ||
*If you're in a narrow hallway and you want to get out of the hallway and someone starts shooting you from behind, don't turn around to shoot them. Turning around only increases the chance they will score a headshot, especially if you're an Elite. Just run behind a wall that the opponent cannot get you from. Then go back and start shooting. Win or Lose, at least you went out fighting. | *If you're in a narrow hallway and you want to get out of the hallway and someone starts shooting you from behind, don't turn around to shoot them. Turning around only increases the chance they will score a headshot, especially if you're an Elite. Just run behind a wall that the opponent cannot get you from. Then go back and start shooting. Win or Lose, at least you went out fighting. | ||
*Team SWAT, like MLG increases your chances of getting assassinations. However, this is one of the few ranked gametypes where it is possible to easily attain a high multi-kill, seeing as how you have a lot of ammo in one magazine and need to apply little damage to kill your opponent. Remember, this concept also applies to ''you''. | *Team SWAT, like MLG increases your chances of getting assassinations. However, this is one of the few ranked gametypes where it is possible to easily attain a high multi-kill, seeing as how you have a lot of ammo in one magazine and need to apply little damage to kill your opponent. Remember, this concept also applies to ''you''. | ||
*If you get skilled with the Battle Rifle, and can pull off headshots with ease, it helps to raise your look sensitivity, to help you react faster. It is recommended that you don't move it immediately up to 10 if you play on 3, but slowly work your way up. For example: put it up to 4, and once you can play like you did with three, move it up to 5, and so on. | *If you get skilled with the Battle Rifle, and can pull off headshots with ease, it helps to raise your look sensitivity, to help you react faster. It is recommended that you don't move it immediately up to 10 if you play on 3, but slowly work your way up. For example: put it up to 4, and once you can play like you did with three, move it up to 5, and so on. | ||
*On larger maps, such as [[Highground]] or Rat's Nest, it can be effective if you and a partner get on a [[Mongoose]] and go around headshotting enemies on foot. Be careful though, as the mongoose has very little armor and the passenger cannot zoom in with his scope to take out targets farther away. | *On larger maps, such as [[Highground]] or Rat's Nest, it can be effective if you and a partner get on a [[Mongoose]] and go around headshotting enemies on foot. Be careful though, as the mongoose has very little armor and the passenger cannot zoom in with his scope to take out targets farther away. | ||
*It is okay to | *It is okay to jump, because you're enemy might have a hard time trying to adjust to your position. | ||
==Trivia== | ==Trivia== |