Team SWAT: Difference between revisions

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'''Team SWAT''' is a [[Halo 2]] unranked [[Matchmaking]] gametype. Player had no shields, and spawned with a headshot weapon. Common startup weapons were the [[Battle Rifle]], [[Covenant Carbine]], or the [[M6C Magnum]]. Players do not spawn with grenades, and there are not normally weapons or grenades found on the map.
'''Team SWAT''' is a [[Halo 2]] unranked [[Matchmaking]] gametype. The player has no shields, and spawns with a headshot weapon. Common starting weapons are the [[Battle Rifle]], [[Covenant Carbine]], or the [[M6C Magnum]]. Players do not spawn with grenades, and there are usually no weapons or grenades found on the map.


The lack of shields signifcanty increases the speed of the game. Headshots are usually crucial, as they can take down a person in one round or burst, compared to shooting the body where it can take upwards of two or three.
The lack of shields significantly increases the speed of the game. Headshots are usually crucial, as they can take down a person in one round or burst, compared to shooting the body, where it can take up to two or three.




[[Category:Halo 2]]
[[Category:Halo 2]]

Revision as of 13:24, November 21, 2007

Team SWAT is a Halo 2 unranked Matchmaking gametype. The player has no shields, and spawns with a headshot weapon. Common starting weapons are the Battle Rifle, Covenant Carbine, or the M6C Magnum. Players do not spawn with grenades, and there are usually no weapons or grenades found on the map.

The lack of shields significantly increases the speed of the game. Headshots are usually crucial, as they can take down a person in one round or burst, compared to shooting the body, where it can take up to two or three.