Trip Mine Glitches: Difference between revisions

From Halopedia, the Halo wiki

m (→‎Overload Elephant/Guardians Glitch: - Too many square brackets.)
(Rewritten, duplicate info removed, nominated for deletion.)
Line 1: Line 1:
{{Ratings}}
{{Ratings}}
{{Era|H3}}
{{Era|H3}}
There are few glitches in [[Halo 3]], but in those that do exist, many of them are triggered by the [[Trip Mine]]. Note- Almost all of these Glitches are to be performed in [[Forge]]. However, if you save you map with the following instructions for the Basic Mine Glitch, you can still use the glitches in custom games.
{{delete|Useless -- all of the information is already described in [[Overload Glitch (Halo 3)]]}}


==Basic Mine Glitch==
The '''Trip Mine Glitches''' are various [[glitch]]es in ''[[Halo 3]]'' that depend on the usage of one or more [[Trip Mine]]s.
This is how it was all started. The following can be used to make walls of mines, piles, and to be used on the below glitches.  


1. Select any map you wish to use this on in Forge.
==Infinite Trip Mines / Overloading==
This trick is the application of ''Halo 3''<nowiki/>'s [[Forge/Tricks#Instant Respawn|Instant Respawn]] bug. Instant-Respawn Trip Mines are used to [[Overload Glitch (Halo 3)|overload]] a map.


2. Spawn at least 1 trip mine (it will go faster if you spawn more)  and make them respawn intsantly (Do this by setting your run-time minimum and maximum to the number of trip mines you spawn).
#Start a match in [[Forge]].
#Enter Edit Mode, and place a Trip Mine.
#Use the Instant Respawn trick on the Trip Mine.
#Return to Player Mode and stand on top of where the Trip Mine spawns. You should pick it up.
#Throw it out in front of you. You should immediately pick up another.
#Keep throwing Trip Mines. Eventually, you will overload the map.


3. Simply throw mines until the level can't take anymore ( you will know when this happens when the first ones you put down start dissapearing or blow up.)
Eventually, the pile of Trip Mines will detonate on its own (as a Trip Mine explodes automatically after 90 seconds). Sometimes, after the explosion, some of the Mines will reappear again, as if nothing had happened.
 
4. When the mines blow you up or kill you, occasionally they will appear with the same number again as if nothing happened. ( you need to plant at least 30 mines for this to happen)
 
== Overload Snowbound Glitch==
This glitch can be performed on [[Snowbound]]. If you overload [[Snowbound]], the [[Guardians]] won't shoot at you when you leave the level, and the shield doors will be deactivated.  The [[Guardians]] will disappear at first, then respawn later, but not shoot you.
 
== Overload Elephant/Guardians Glitch==
This is performed on [[Sandtrap]]. Simply throw down trip mines until the map overloads, and the [[Elephant]] will overload and vanish, as well as the [[guardians]] for the minefield. Note- Once the mines detonate, the [[Elephant]] will reappear, but the mines are still overloaded for that match and won't blow you up anymore. Note- You may also flip the [[Elephant]] using about 30 mines(35 to 40 usually makes the [[Elephant]] vanish) if you wish, just be sure to be far away and place them close enough to affect it. Once you have done that, shoot the pile when you are ready. If not done correctly, or if the mines get too close to you, you will die.
 
This can also disable the guardians on [[Sandbox (Level)]]
 
==Overload Gravity Lift Glitch==
The Overload Gravity Lift Glitch ''can'' be performed on any map that has a Gravity Lift, for example [[Construct]]. Simply overload any map that has a grav lift, and it will overload and vanish. This applies for all the lifts on any map in Multiplayer. This can be useful for deactivating them in say a game like [[Infection]]. Note- With this glitch performed in Construct, it is possible to get under the map once the lifts are gone. Just go to one of the purple lifts and spawn a [[Teleporter]] under it to achieve this.
 
==Overload Fx Filters==
This glitch also allows you to overload the Fx Filters (such as "Nova" and "Juicy") causing their effect to vanish. This is extremely useful if someone has made a Nova and you can't seem to find it.
 
==Other Uses==
This glitch can be used in custom games, just be sure to save a map that has the mines placed somewhere. During a game you can make a wall of mines, disable lifts to make a game harder, or just die in a spectacular fashion. Whatever you can come up with with this glitch is probably possible.
[[Category:Halo 3]]
[[Category:Halo 3]]
[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 16:35, October 14, 2009

Template:Ratings

"HERESY! REMOVE THIS FILTH!"
This page, "Trip Mine Glitches", has been nominated for deletion. The reason given was: Useless -- all of the information is already described in Overload Glitch (Halo 3). If you disagree, state your reasoning on its talk page.

The Trip Mine Glitches are various glitches in Halo 3 that depend on the usage of one or more Trip Mines.

Infinite Trip Mines / Overloading

This trick is the application of Halo 3's Instant Respawn bug. Instant-Respawn Trip Mines are used to overload a map.

  1. Start a match in Forge.
  2. Enter Edit Mode, and place a Trip Mine.
  3. Use the Instant Respawn trick on the Trip Mine.
  4. Return to Player Mode and stand on top of where the Trip Mine spawns. You should pick it up.
  5. Throw it out in front of you. You should immediately pick up another.
  6. Keep throwing Trip Mines. Eventually, you will overload the map.

Eventually, the pile of Trip Mines will detonate on its own (as a Trip Mine explodes automatically after 90 seconds). Sometimes, after the explosion, some of the Mines will reappear again, as if nothing had happened.