Tactical training round: Difference between revisions
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A '''Tactical Training Round''' (TTR) is a round used to simulate live fire.<ref>'''[[Halo: Contact Harvest]]''', page 215</ref> | |||
A '''Tactical Training Round''' (TTR) is a round used to simulate live fire <ref>''[[Halo: Contact Harvest]]'', page 215</ref> | |||
==Background== | ==Background== | ||
The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic and immobilizes the nano-fibers woven into clothing, causing it to harden. This is used for training simulations. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area. The rounds also have a tranquilizing effect caused by the anesthetic, essentially paralyzing (or close to it) whatever body part they hit for a short time. The anesthetic in the paint can also knock someone unconscious for up to a few hours, depending on where they are shot. | The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic and immobilizes the nano-fibers woven into clothing, causing it to harden. This is used for training simulations. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area. The rounds also have a tranquilizing effect caused by the anesthetic, essentially paralyzing (or close to it) whatever body part they hit for a short time. The anesthetic in the paint can also knock someone unconscious for up to a few hours, depending on where they are shot. | ||
The rounds are known to be used in [[MA5B ICWS Assault Rifle]]s, [[M6]] Magnum Sidearms, [[SRS99C-S2 AM Sniper Rifle]]s, and [[XBR55]] Battle Rifles.<ref>'''[[Halo: Contact Harvest]]'''</ref> There are also TTR grenades.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''',''[[Dirt]]''</ref> | The rounds are known to be used in [[MA5B ICWS Assault Rifle]]s, [[M6]] Magnum Sidearms, [[SRS99C-S2 AM Sniper Rifle]]s, and [[XBR55]] Battle Rifles.<ref>'''[[Halo: Contact Harvest]]'''</ref> There are also TTR grenades.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', ''[[Dirt]]''</ref> | ||
==Trivia== | ==Trivia== | ||
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==Sources== | ==Sources== | ||
<references/> | <references/> | ||
[[Category:Ammunition]] | [[Category:Ammunition]] | ||
[[Category:Human technology]] |
Revision as of 13:43, August 24, 2010
Template:Ratings A Tactical Training Round (TTR) is a round used to simulate live fire.[1]
Background
The TTR has a plastic polymer shell that helps maintain the actual characteristics of bullet flight. Inside, there is a proximity fuse that dissolves the shell when the round comes within 10 centimeters of a surface. Once dissolved, a blob of red paint splatters onto the target. The paint also hides a powerful anesthetic and immobilizes the nano-fibers woven into clothing, causing it to harden. This is used for training simulations. The target then loses the ability to move the body part that is hit, simulating a bullet wound to that area. The rounds also have a tranquilizing effect caused by the anesthetic, essentially paralyzing (or close to it) whatever body part they hit for a short time. The anesthetic in the paint can also knock someone unconscious for up to a few hours, depending on where they are shot.
The rounds are known to be used in MA5B ICWS Assault Rifles, M6 Magnum Sidearms, SRS99C-S2 AM Sniper Rifles, and XBR55 Battle Rifles.[2] There are also TTR grenades.[3]
Trivia
- The paint is said to have a sweet smell to it.
- If the paint hits an object and splatters on someone, they can still be paralyzed.
- The paint can be adapted to be used in claymores.
- The proximity fuse will prevent the user from firing through a narrow gap or chain-link fence as it will dissolve in mid-air. Thus, in training the user may stand in the open, and as long as their opponents are on the other side of a fence, they will be safe.
- ONI Lieutenant Commander Jilan al-Cygni used two TTR shots to knock Governor Nils Thune unconscious and end his resistance to the evacuation plan for Harvest during the First Battle of Harvest.
- This ammo may be based on modern day paintballs.
- The TTR is similar to the modern-day "simunition" rounds.