Spinning gun: Difference between revisions
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In [[Halo:CE]], [[Bungie]]'s weapon modelers chose to put the pivot point for their weapons at the center of the gun. Because of the way Halo's physics engine works, this means that, because a round fired in Halo is also a rigid body, when they collide, it causes the gun to spin. Some people find extreme amusement in this; others see it simply as one of those little tidbits in the game that is interesting at first but quickly becomes something to be ignored. | In [[Halo:CE]], [[Bungie]]'s [[weapon]] modelers chose to put the pivot point for their weapons at the center of the gun. Because of the way [[Halo]]'s physics engine works, this means that, because a round fired in Halo is also a rigid body, when they collide, it causes the gun to spin. Some people find extreme amusement in this; others see it simply as one of those little tidbits in the game that is interesting at first but quickly becomes something to be ignored. | ||
Those who find interest in this "glitch" usually prefer to do this with an [[Assault Rifle]], as it makes the chosen gun spin faster. | Those who find interest in this "glitch" usually prefer to do this with an [[Assault Rifle]], as it makes the chosen gun spin faster. |
Revision as of 15:49, June 4, 2007
In Halo:CE, Bungie's weapon modelers chose to put the pivot point for their weapons at the center of the gun. Because of the way Halo's physics engine works, this means that, because a round fired in Halo is also a rigid body, when they collide, it causes the gun to spin. Some people find extreme amusement in this; others see it simply as one of those little tidbits in the game that is interesting at first but quickly becomes something to be ignored.
Those who find interest in this "glitch" usually prefer to do this with an Assault Rifle, as it makes the chosen gun spin faster.
Note: Only guns that were dropped or guns from multiplayer can be used. Guns from weapon caches are not applicable.