Experience point: Difference between revisions
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EXP is only lost when a player leaves a match before it is over. This penalty typically only applies to team matches, in any playlist. Also, the game counts a disconnect as quitting, so if your internet connection dropped or if you unplug your router, and even if in the unlikely event of a power outage you will still be penalized as if you had quit the match through the menu. | EXP is only lost when a player leaves a match before it is over. This penalty typically only applies to team matches, in any playlist. Also, the game counts a disconnect as quitting, so if your internet connection dropped or if you unplug your router, and even if in the unlikely event of a power outage you will still be penalized as if you had quit the match through the menu. | ||
In a [[Lone Wolves|free-for-all]] match, a player is considered to have won if he finishes in the top | In a [[Lone Wolves|free-for-all]] match, a player is considered to have won if he finishes in the top half, or in a team match, a player wins if his team wins. | ||
Revision as of 14:10, April 27, 2008
Template:Ratings EXP (Experience Points) are awarded to players based on their performance in a Halo 3 multiplayer match. Along with skill, EXP determines a player's rank and advancement in rank. Points are awarded thusly[1]:
- Win: 1 EXP
- Lose: 0 EXP
- Quit/Disconnect: -1 EXP
EXP is only lost when a player leaves a match before it is over. This penalty typically only applies to team matches, in any playlist. Also, the game counts a disconnect as quitting, so if your internet connection dropped or if you unplug your router, and even if in the unlikely event of a power outage you will still be penalized as if you had quit the match through the menu.
In a free-for-all match, a player is considered to have won if he finishes in the top half, or in a team match, a player wins if his team wins.