Jiralhanae Power Armor: Difference between revisions
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==Function== | ==Function== | ||
Power Armor serves as extra protection to the [[Jiralhanae]], who before the [[Great Schism|Civil war]] were generally poorly armored (with a few exceptions, such as the crew of the ''[[Rapid Conversion]]''). Unlike Spartans and Sangheilis, it is more of a deflection armor (e.g bullets will "ping" off the armor with the help of the shields, and unlike SPARTAN or Elite shielding the armor does not produce a visible "force field" effect when hit with a projectile). It provides protection from all ballistic and plasma weaponry, and even light shrapnel/explosive protection, until failure of the shielding. It also provides light protection from the environment and other elements. | Power Armor serves as extra protection to the [[Jiralhanae]], who before the [[Great Schism|Civil war]] were generally poorly armored (with a few exceptions, such as the crew of the ''[[Rapid Conversion]]''). Unlike Spartans and Sangheilis, it is more of a deflection armor (e.g bullets will "ping" off the armor with the help of the shields, and unlike SPARTAN or Elite shielding the armor does not produce a visible "force field" effect when hit with a projectile). It provides protection from all ballistic and plasma weaponry, and even light shrapnel/explosive protection, until failure of the shielding. It also provides light protection from the environment and other elements. | ||
Note that the armor effect of Brute Power Armor has been altered in ''[[Halo: ODST]]''; projectile impacts on the armor now produce a split-second full-body force-field effect (similar to the effect seen when Elite or SPARTAN shielding is shot), rather than the bullets simply "pinging" off the armor at the point of impact like in ''Halo 3''. | |||
The armor displays the rank of the Jiralhanae wearing it, usually through the color or complexity of the armor. The system is similar to that of the other [[Covenant]] races, although it seems to follow its own nomenclature. | The armor displays the rank of the Jiralhanae wearing it, usually through the color or complexity of the armor. The system is similar to that of the other [[Covenant]] races, although it seems to follow its own nomenclature. | ||
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===Disadvantages=== | ===Disadvantages=== | ||
In ''[[Halo 3]]'', Brute Power Armor is generally inferior in strength to the shielding systems of the [[Sangheili Personal Energy Shield]] or [[MJOLNIR Powered Assault Armor|MJOLNIR Armor]], although this is compensated for by the Brute's natural physical resilience even when unarmored. A standard Brute's shielding is almost half as powerful as that of a [[Elite Minor]] (collapsing after 7-9 assault rifle hits on Heroic difficulty, compared to 12 assault rifle shots for a Minor Elite's shields), and even the shielding of a [[Brute Captain]] or [[Brute Chieftain]] are only on par with an Elite Minor's shields (dropping after only 12-14 assault rifle shots or several plasma rifle bolts). | |||
However, in ''[[Halo: ODST]]'', Brute Power Armor is noticeably improved, being more than twice as resistant to projectile weapons than it was in ''[[Halo 3]]'', making Brutes noticeably more durable opponents when fought with human projectile weaponry. | However, in ''[[Halo: ODST]]'', Brute Power Armor is noticeably improved, being more than twice as resistant to projectile weapons than it was in ''[[Halo 3]]'', making Brutes noticeably more durable opponents when fought with human projectile weaponry. It should be noted that although the shields on Brute Power Armor in ''ODST'' take less than half as much damage from projectile weapons as in ''Halo 3'', they are not actually stronger; it still takes the same amount of fire from energy weaponry (including the [[Covenant Carbine]]) to bring them down in both ''ODST'' and ''Halo 3''. | ||
Additionally, it is easy to see how damaged the armor currently is via the luminosity of the armor's lights and the presence of sparks and smoke, which signifies that the armor's shielding is almost depleted. Finally, the armor is unable to recharge after complete overload (unlike Sangheili and Spartan shielding), and in fact, falls apart completely. | Additionally, it is easy to see how damaged the armor currently is via the luminosity of the armor's lights and the presence of sparks and smoke, which signifies that the armor's shielding is almost depleted. Finally, the armor is unable to recharge after complete overload (unlike Sangheili and Spartan shielding), and in fact, falls apart completely. |