Turret detach glitch: Difference between revisions

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The '''Turret Detach Glitch''' is a [[glitch]] that only works on [[Halo 3]].  
"'''Turret Detach Glitch'''" refers to two separate [[glitch]]es in ''[[Halo 3]]''. The first glitch duplicates a [[AIE-486H Heavy Machine Gun|Machine Gun Turret]]; the glitch is separate from the [[Forge Turret Glitch]] despite its identical result. The second glitch involves activating a loading point while a turret is detached.


While trying to detach a [[turret]], let go. There should be a turret in your hands and one still on its original place. This can also be performed in [[Forge]] mode. Simply use a turret as normal, and then get a nearby player to turn into the Forge [[monitor]]. Have them move you around and press '''B''' to detach. You will then have an equipped turret and the ability to use the normal turret as usual.  
== Duplication ==
While trying to detach a [[turret]], let go. There should be a turret in your hands and one still on its original place. Activating the Indestructible Vehicles in [[Custom Games]] also allows for such duplication, by simply breaking and re-manning the turret repeatedly; this method is more an exploit than a glitch, however.  


This can also be achieved by simply using the turret and breaking the turret off normally in Forge. This may or may not work on all levels. Another way to do this is to turn on indestructible vehicles and just pull it off regularly (hop on it then press B).
== Loading Point ==
 
When playing the [[Campaign]] on two-player split-screen [[Co-op]], if one player (''Person A'') crosses a loading point at the exact same time that the other player (''Person B'') detaches a turret, then ''Person B'' will spawn and lose control of their character. Both screens will show ''Person A''<nowiki/>'s view separated by a random patch of black and green. ''Person B''<nowiki/>'s screen will show their [[HUD]] with a permanent "''Press '''B''' to detach turret''" message and a turret [[reticule]]. In this state, it is possible to walk through walls and see outside the map.
Also, in campaign mode, if player one (Master Chief) crosses a spawn point at the exact same time player two (the Arbiter) detaches a turret, player two will spawn but will lose control of his character. Noticeable effects are, the top and bottom screen will both show the Master Chief's view, separated by a random patch of black and green, with the bottom screen displaying the Arbiter's style shield bar and a permanent "press B to detach turret" message. The top screen will show the targeting reticule of the current weapon, but the bottom screen will show the turret's reticule. In this state, it is possible to walk through walls and see outside the map.
[[Category:Glitches]]
[[Category:Glitches]]
[[Category: Halo 3 Glitches]]
[[Category: Halo 3 Glitches]]

Revision as of 14:42, July 13, 2009

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"Turret Detach Glitch" refers to two separate glitches in Halo 3. The first glitch duplicates a Machine Gun Turret; the glitch is separate from the Forge Turret Glitch despite its identical result. The second glitch involves activating a loading point while a turret is detached.

Duplication

While trying to detach a turret, let go. There should be a turret in your hands and one still on its original place. Activating the Indestructible Vehicles in Custom Games also allows for such duplication, by simply breaking and re-manning the turret repeatedly; this method is more an exploit than a glitch, however.

Loading Point

When playing the Campaign on two-player split-screen Co-op, if one player (Person A) crosses a loading point at the exact same time that the other player (Person B) detaches a turret, then Person B will spawn and lose control of their character. Both screens will show Person A's view separated by a random patch of black and green. Person B's screen will show their HUD with a permanent "Press B to detach turret" message and a turret reticule. In this state, it is possible to walk through walls and see outside the map.