Flood pure form: Difference between revisions

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{{Flood Species Infobox
{{Flood Species Infobox
|name=Pure Form
|name=Pure Form
|image=[[Image:BestiarumFlood.jpg|300px]]
|image=[[File:BestiarumFlood.jpg|300px]]
|height=Varies on type of Form
|height=Varies on type of Form
|distinctions=Vary based on the type of form, but they all have the distinctive Flood greenish-grey skin
|distinctions=Vary based on the type of form, but they all have the distinctive Flood greenish-grey skin
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|notable=
|notable=
}}
}}
{{Quote|Alas, brother. The Flood...it has evolved!|Sangheili Commando<ref>''[[Halo 3]]'', [[Floodgate]]</ref>}}
{{Quote|Alas, brother. The Flood...it has evolved!|Sangheili Commando<ref>'''[[Halo 3]]''', {{Levelname|Floodgate}}</ref>}}
This type of [[Flood]] is first featured in ''[[Halo 3]]'' level, {{Levename|Floodgate}}.


This type of [[Flood]] is first featured in ''[[Halo 3]]''. As implied by their name, '''Pure Forms''' are not the product of infecting a biological host, but are instead composed entirely of Flood biomass. Because they employ a calcium-based exoskeleton for protection, these forms are significantly more resilient than the conventional Flood forms encountered in the first two Halo games. Genetically, they are composed of the same Flood "super-cell" which infects and transforms all other victims of the Parasite, but are made up entirely of recycled bones, muscles and other biomass collected by the Flood, rather than reanimated corpses.
==Overview==
This biological configuration affords significant advantages. Many weapons such as the [[Shotgun]], [[Battle Rifle]], [[Carbine]], and [[Assault Rifle]], which easily dismember other Flood forms, prove largely ineffective against these calcium-hardened opponents. However, once you do kill them, they cannot [[reanimation|reanimate]], much like non-Flood enemies. There are three types of pure forms: [[Stalker Form]], [[Ranged Form]] and [[Tank Form]]. Any one of these Forms can mutate between these sub-forms at will, with the Stalker seeming to be the "base parasite" that the other two forms mutate from. (i.e., if a Tank wanted to become a Ranged Form, it would first have to turn into the Stalker, but there have been occasions when a Tank mutates into a Ranged).
As implied by their name, '''Pure Forms''' are not the product of infecting a biological host, but are instead composed entirely of Flood biomass. Because they employ a calcium-based exoskeleton for protection, these forms are significantly more resilient than the conventional Flood forms encountered in the first two Halo games. Genetically, they are composed of the same Flood "super-cell" which infects and transforms all other victims of the Parasite, but are made up entirely of recycled bones, muscles and other biomass collected by the Flood, rather than reanimated corpses.  
 
Weaponry that ''has'' proven effective against these Flood types include the [[Flamethrower]], the [[Energy Sword]], and the [[Needler]]. The [[Plasma Rifle]] can be effective at very long ranges, even on [[Legendary]]. For lower difficulties, melees with Brute Weapons have considerable damage, often only needing one or two hits. Incendiary Grenades are one of the most effective weapons against this Flood Form, taking down any Flood Forms with one grenade, and incurring subsequent damage to any nearby Flood Forms. As a general rule, heat-based weaponry (that which utilizes any form of [[plasma]] or flame), or percussive weaponry ([[Gravity Hammer]], [[Rocket Launcher]], [[Brute Shot]] or any kind of grenade), are the easiest ways to dispatch Pure Forms.


==Sub-Forms==
==Sub-Forms==
===[[Stalker Form]] ===
[[File:1223689721_Stalker_Attack.jpg|right|thumb|200px|A Stalker Form]]
[[Image:1223689721_Stalker_Attack.jpg|right|thumb|200px|A Stalker Form attacking]]
=== Stalker Form ===
Stalker forms are extremely agile and can jump large distances. They tend to crawl on ceilings and walls before leaping at an opposing enemy. Generally speaking, the Stalker Form, even on the [[Normal]] and [[Heroic]] settings of the game, are too fast to be aimed at for any significant period of time. However, should one drop down from the ceiling, the best policy is to melee it, as a melee is a one hit kill on any difficulty other than [[Legendary]]. However, they are very resistant to bullets. They attack far more rarely than the other two forms. If left one alone for some time, or if an enemy gets close, it will either become a Tank or Ranged form. Like the Ranger Form, it is symmetrical, perhaps part of the [[Gravemind]]'s mission to create a better [[Flood]] soldier.
{{Main|Stalker form}}
Stalker forms are extremely agile and can jump large distances. They tend to crawl on ceilings and walls before leaping at an opposing enemy. The Stalkers attack far more rarely than the other two forms. If left one alone for some time, or if an enemy gets close, it will either become a Tank or Ranged form. Like the Ranger Form, it is symmetrical, perhaps part of the [[Gravemind]]'s mission to create a better Flood soldier.
{{clear}}
{{clear}}
 
[[File:Pure_Form_Ranged.JPG|right|thumb|200px|A Ranged Form]]
===[[Ranged Form]]===
===Ranged Form===
[[Image:Pure_Form_Ranged.JPG|right|thumb|200px|A Ranged Form]]
{{Main|Ranged Form}}
Ranged Forms can usually be found clinging to ceilings or walls, though unlike the Stalker Form, they cannot move from a given spot. They can fire sharp projectiles without the need of a weapon. These are slightly more tricky to kill due mainly to the fact that they can pin an enemy down in a position for a very long time. If they are left alone for some time, they will change back into a Stalker Form, get a better angle, and become a Ranged Form again. However, the general consensus is that if you have access to a Needler at a medium distance and fire a volley, they go down easily enough. [[Plasma Rifles]] tend to work just as well at closer distances. Also note that this Pure Form may shield itself by curling up; it is then almost invulnerable (the [[Flamethrower]], [[Energy Sword]], [[Gravity Hammer]], grenades, and sustained [[Spiker]] fire will still kill it). A [[Brute Shot]] may be the best way to knock a Pure Ranged Form off of a wall by means of one or two shots. Note that when changing form, it is easiest to kill, seeing how it can't move while changing and it seems to have the health of the Stalker Form.
Ranged Forms can usually be found clinging to ceilings or walls, though unlike the Stalker Form, they cannot move from a given spot. They can fire sharp projectiles without the need of a weapon. These are slightly more tricky to kill due mainly to the fact that they can pin an enemy down in a position for a very long time. If they are left alone for some time, they will change back into a Stalker Form, get a better angle, and become a Ranged Form again.
{{clear}}
{{clear}}
 
[[File:Floody.jpg|right|thumb|200px|A Flood Tank Form.]]
===[[Tank Form]]===
===Tank Form===
[[Image:Floody.jpg|right|thumb|200px|A Flood Tank Form.]]
{{Main|Tank Form}}
 
Tank Forms are largest form of Flood and is easily spotted from a distance. Unlike the other Flood Pure Forms, they can not climb on walls and ceilings. These Flood can take a tremendous amount of damage and can kill you in one hit in higher difficulties. They also occasionally spew Infection Forms from their 'mouths'.
[[Tank Forms]] are large and easily spotted. Unlike the other [[Flood]] Pure Forms, they can not climb on walls and ceilings. These Flood can take a tremendous amount of damage and can kill you in one hit in higher difficulties. They also occasionally spew Infection Forms from their 'mouths'. The [[Energy Sword]] and [[Spartan Laser]] are the only weapons that can kill these in one hit on Legendary. A [[Flamethrower]] can also kill a Tank Form with only a small amount of flame used, along with one Firebomb Grenade. The [[Plasma Rifle]] has also proven effective to a certain degree. Also, the melee of a Brute Shot can be very effective, especially if used in a "hit and run" style, with the player rushing up, meleeing, and then retreating (two hits are needed on [[Legendary]], or a shot and a melee). This tactic is very effective when [[Tank Form]]s are supporting a large number of [[Combat Forms]], as it frees up much needed ammo for fighting other [[Flood]] troops. Also it is helpful as any weapons' melee has infinite "ammo," so one can essentially take down a whole horde with clever melee tactics. However, please note that when changing form it is easiest to kill, seeing how it can't move while changing and it seems to have the health of the [[Stalker Form]]. When use of a Shotgun is necessitated, get close and aim for the target's "mouth", however the Pure form will occasionally attempt to cover its "mouth" with its left arm while charging, much in the way a [[Hunter]] utilizes its large shield, making headshots difficult. Despite this trait, it is impossible for a [[Tank Form]] to be an infected [[Hunter]] since they are composed of multiple beings forming a single mind.
{{clear}}
{{clear}}


==Deleted Forms==
==Deleted Forms==
 
=== Infector Forms ===
===[[Flood Infector Form|Infector Forms]]===
{{main|Flood Infector Form}}
The Infector is a three-limbed form that features the ability to regenerate destroyed limbs within ten seconds, making it a formidable foe. Their bodies are very similar in appearance to the Carrier Form, except that the infector form is designed to shoot out spores, not explode and release infection forms. It was cut from the final game.
The Infector is a three-limbed form that features the ability to regenerate destroyed limbs within ten seconds, making it a formidable foe. Their bodies are very similar in appearance to the Carrier Form, except that the infector form is designed to shoot out spores, not explode and release infection forms. It was cut from the final game.


===[[Flood Transport Form|Transport Forms]]===
=== Transport Forms ===
{{Main|Flood Transport Form}}
The Flood Transport Form was a Flood Purestrain form. Unlike the Carrier Form, the Transport carries up to six unarmed Combat Forms. It had four triple-jointed walking arms to move its load of troops around, and featured numerous tentacles to consume or recycle bio-mass. It was cut from the final game.
The Flood Transport Form was a Flood Purestrain form. Unlike the Carrier Form, the Transport carries up to six unarmed Combat Forms. It had four triple-jointed walking arms to move its load of troops around, and featured numerous tentacles to consume or recycle bio-mass. It was cut from the final game.


===[[Flood Stealth Form|Stealth Forms]]===
=== Stealth Forms ===
{{Main|Flood Stealth Form}}
Like the Stalker Form, it excelled in the art of stealth to defeat the enemy. It was the only Pure Form to be able to use weapons with the aid of two four-tentacled hands. It was cut out from the final game.
Like the Stalker Form, it excelled in the art of stealth to defeat the enemy. It was the only Pure Form to be able to use weapons with the aid of two four-tentacled hands. It was cut out from the final game.


==Trivia==
==Trivia==
*The [[Energy Sword]] and the Spartan Laser are the '''''only''''' weapons that can kill a Tank Form with one hit. However, on lower difficulties, it is possible to kill a tank form with one melee hit from a [[Brute Shot]].
*The [[Energy Sword]] and the Spartan Laser are the '''''only''''' weapons that can kill a Tank Form with one hit. However, on lower difficulties, it is possible to kill a tank form with one melee hit from a [[Brute Shot]].
*The [[Flood Juggernaut]], a [[Flood]] Form cut from ''[[Halo 2]]'', was an early concept of the ''[[Halo 3]]'' Pure Form.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=Feast_of_Bones '''Bungie.net''': ''Feast of Bones'']</ref> The [[Drinol]], another deleted species from Halo 2, may have served as the inspiration for the [[Tank Form]]. This is further proven by a piece of concept art in [[The Art of Halo 3]] that appears to be three Flood Juggernauts engaging several [[Marine]]s and the [[John-117|Master Chief]] in combat.
*The [[Flood Juggernaut]], a [[Flood]] Form cut from ''[[Halo 2]]'', was an early concept of the ''[[Halo 3]]'' Pure Form.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=Feast_of_Bones '''Bungie.net''': ''Feast of Bones'']</ref> The [[Drinol]], another deleted species from Halo 2, may have served as the inspiration for the [[Tank Form]]. This is further proven by a piece of concept art in [[The Art of Halo 3]] that appears to be three Flood Juggernauts engaging several [[Marine]]s and the [[John-117|Master Chief]] in combat.
*If a Pure Form is stuck by either a [[Plasma Grenade]] or [[Spike Grenade]] while mutating, the grenade will be "absorbed" and no explosion will occur.
*If a Pure Form is stuck by either a [[Plasma Grenade]] or [[Spike Grenade]] while mutating, the grenade will be "absorbed" and no explosion will occur. In addition, if a player kills a Pure Form in the middle of transforming, it may appear with strange deformities. If a Ranged form is transforming to a Stalker and the player kills it, depending on when the player kills it, it can appear as a Ranged Form with a Stalker's feet or, more often, a Stalker with oversized feet.
*If you kill a Pure Form in the middle of transforming, it may appear with strange deformities. If a Ranged form is transforming to a Stalker and you kill it, depending on when you kill it, it can appear as a Ranged Form with a Stalker's feet or, more often, a Stalker with oversized feet.
*A Tank Form is featured on the map {{Levelname|Cold Storage}} in a cryo-container, but is partially dismembered and will occasionally twitch and spasm, suggesting that it may be under some sort of drug that neutralizes its hostility.
*With the [[IWHBYD Skull]] turned on sometimes if you are killed by a [[Tank Form]], the [[Gravemind]] will laugh using the Tank Form.
*The Tank Form has sometimes been mistaken for a [[Hunter]] form. However, the idea of a Hunter form is made impossible by the fact that the Hunter has no central nervous system, only a collection of semi-sentient worms, and is therefore incapable of being infected. The Hunter also doesn't have bones, and therefore would be unable to provide enough calcium for a Infection Form to sustain itself over a long period of time.
*Ranged Pure Forms are incredibly resilient against munitions and plasma based weaponry, but a single [[melee]] attack will kill them. Another particularly effective weapon is the [[Flamethrower]] - a Pure Form will die almost immediately.
*A Tank Form is featured on the map [[Cold Storage]] in a cryo-container, but is partially dismembered and will occasionally twitch and spasm, suggesting that it may be under some sort of drug that neutralizes its hostility, but it is fighting it. It is unknown how this was here, as the Flood had only recently evolved and as such was probably not captured when the facility was breached. It is possible that [[Sentinel]]s have captured it, however.


==References==
== Sources ==
<References/>
<References/>


{{Flood}}
{{Flood}}
[[Category:The Flood]]
[[Category:The Flood]]

Revision as of 20:34, April 26, 2010

Template:Ratings Template:Flood Species Infobox

"Alas, brother. The Flood...it has evolved!"
— Sangheili Commando[1]

This type of Flood is first featured in Halo 3 level, Template:Levename.

Overview

As implied by their name, Pure Forms are not the product of infecting a biological host, but are instead composed entirely of Flood biomass. Because they employ a calcium-based exoskeleton for protection, these forms are significantly more resilient than the conventional Flood forms encountered in the first two Halo games. Genetically, they are composed of the same Flood "super-cell" which infects and transforms all other victims of the Parasite, but are made up entirely of recycled bones, muscles and other biomass collected by the Flood, rather than reanimated corpses.

Sub-Forms

Stalker Form

Main article: Stalker form

Stalker forms are extremely agile and can jump large distances. They tend to crawl on ceilings and walls before leaping at an opposing enemy. The Stalkers attack far more rarely than the other two forms. If left one alone for some time, or if an enemy gets close, it will either become a Tank or Ranged form. Like the Ranger Form, it is symmetrical, perhaps part of the Gravemind's mission to create a better Flood soldier.

Ranged Form

Main article: Ranged Form

Ranged Forms can usually be found clinging to ceilings or walls, though unlike the Stalker Form, they cannot move from a given spot. They can fire sharp projectiles without the need of a weapon. These are slightly more tricky to kill due mainly to the fact that they can pin an enemy down in a position for a very long time. If they are left alone for some time, they will change back into a Stalker Form, get a better angle, and become a Ranged Form again.

A Flood tank form on High Charity from the level Cortana.
A Flood Tank Form.

Tank Form

Main article: Tank Form

Tank Forms are largest form of Flood and is easily spotted from a distance. Unlike the other Flood Pure Forms, they can not climb on walls and ceilings. These Flood can take a tremendous amount of damage and can kill you in one hit in higher difficulties. They also occasionally spew Infection Forms from their 'mouths'.

Deleted Forms

Infector Forms

Main article: Flood Infector Form

The Infector is a three-limbed form that features the ability to regenerate destroyed limbs within ten seconds, making it a formidable foe. Their bodies are very similar in appearance to the Carrier Form, except that the infector form is designed to shoot out spores, not explode and release infection forms. It was cut from the final game.

Transport Forms

Main article: Flood Transport Form

The Flood Transport Form was a Flood Purestrain form. Unlike the Carrier Form, the Transport carries up to six unarmed Combat Forms. It had four triple-jointed walking arms to move its load of troops around, and featured numerous tentacles to consume or recycle bio-mass. It was cut from the final game.

Stealth Forms

Main article: Flood Stealth Form

Like the Stalker Form, it excelled in the art of stealth to defeat the enemy. It was the only Pure Form to be able to use weapons with the aid of two four-tentacled hands. It was cut out from the final game.

Trivia

  • The Energy Sword and the Spartan Laser are the only weapons that can kill a Tank Form with one hit. However, on lower difficulties, it is possible to kill a tank form with one melee hit from a Brute Shot.
  • The Flood Juggernaut, a Flood Form cut from Halo 2, was an early concept of the Halo 3 Pure Form.[2] The Drinol, another deleted species from Halo 2, may have served as the inspiration for the Tank Form. This is further proven by a piece of concept art in The Art of Halo 3 that appears to be three Flood Juggernauts engaging several Marines and the Master Chief in combat.
  • If a Pure Form is stuck by either a Plasma Grenade or Spike Grenade while mutating, the grenade will be "absorbed" and no explosion will occur. In addition, if a player kills a Pure Form in the middle of transforming, it may appear with strange deformities. If a Ranged form is transforming to a Stalker and the player kills it, depending on when the player kills it, it can appear as a Ranged Form with a Stalker's feet or, more often, a Stalker with oversized feet.
  • A Tank Form is featured on the map Template:Levelname in a cryo-container, but is partially dismembered and will occasionally twitch and spasm, suggesting that it may be under some sort of drug that neutralizes its hostility.

Sources