Talk:Ogab'd-pattern anti-aircraft Wraith: Difference between revisions
Talk:Ogab'd-pattern anti-aircraft Wraith (edit)
Revision as of 04:16, October 16, 2008
, 16 years ago→Multiplayer Balancing
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Any comments or ideas? I'm sure a human equivalant could be made as well, such as the Wolverine, a mobile surface-to-air missile system from Halo Wars.--[[User:72.141.217.254|72.141.217.254]] 17:02, 12 April 2008 (UTC) | Any comments or ideas? I'm sure a human equivalant could be made as well, such as the Wolverine, a mobile surface-to-air missile system from Halo Wars.--[[User:72.141.217.254|72.141.217.254]] 17:02, 12 April 2008 (UTC) | ||
The AA Wraith is utterly useless as and anti-Ari vehicle, even with rapid fire. Anyone one in a banshee/ Hornet would easily be able to avoid two fuel-rod blasts (Unless they could home). And the individual Projectiles don't really do that much damage (unless you want to pump that up). [[User:Darkjigglypuff|Darkjigglypuff]] 08:16, 16 October 2008 (UTC) | |||
== Question == | == Question == | ||
If there is a way to put it in multiplayer that would be great right? Well I have an idea. What if you can add it in a map via modding, but since it would be destroyed , just give it the basic elite/spartan model that does nothing. Viola, just do the glitch to get in it and your done! Someone should try this if possible. | If there is a way to put it in multiplayer that would be great right? Well I have an idea. What if you can add it in a map via modding, but since it would be destroyed , just give it the basic elite/spartan model that does nothing. Viola, just do the glitch to get in it and your done! Someone should try this if possible. |