Talk:Motion tracker: Difference between revisions
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(New page: I would like to state that there is a difference in range for Halo: Combat Evolved and Halo 2. In Halo: Combat Evolved, it is 60 meters, despite the little number next to the motion radar...) |
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== Motion Sensor Ranges == | |||
I would like to state that there is a difference in range for Halo: Combat Evolved and Halo 2. In Halo: Combat Evolved, it is 60 meters, despite the little number next to the motion radar saying "15m". This can be verified in the second mission by looking for a waypoint on a pelican and inching to around 60 meters (probably a difference because of the Pelican's height). Halo 2, it seems to be 15 meters (estimated) as it either probably should have been, or for more precision when evading enemies. [[User:66.188.208.146|66.188.208.146]] 03:40, 23 August 2007 (UTC) | I would like to state that there is a difference in range for Halo: Combat Evolved and Halo 2. In Halo: Combat Evolved, it is 60 meters, despite the little number next to the motion radar saying "15m". This can be verified in the second mission by looking for a waypoint on a pelican and inching to around 60 meters (probably a difference because of the Pelican's height). Halo 2, it seems to be 15 meters (estimated) as it either probably should have been, or for more precision when evading enemies. [[User:66.188.208.146|66.188.208.146]] 03:40, 23 August 2007 (UTC) |
Revision as of 22:40, August 22, 2007
Motion Sensor Ranges
I would like to state that there is a difference in range for Halo: Combat Evolved and Halo 2. In Halo: Combat Evolved, it is 60 meters, despite the little number next to the motion radar saying "15m". This can be verified in the second mission by looking for a waypoint on a pelican and inching to around 60 meters (probably a difference because of the Pelican's height). Halo 2, it seems to be 15 meters (estimated) as it either probably should have been, or for more precision when evading enemies. 66.188.208.146 03:40, 23 August 2007 (UTC)