Talk:Eos'Mak-pattern plasma pistol: Difference between revisions
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In Halo 3, the Plasma Pistol is at about half the power (or more) of the Halo 1 Plasma pistol. On Normal, I needed to dual wield my plasma pistols in order to be as effective as I was in Halo 3. | In Halo 3, the Plasma Pistol is at about half the power (or more) of the Halo 1 Plasma pistol. On Normal, I needed to dual wield my plasma pistols in order to be as effective as I was in Halo 3. | ||
Also, the ammo count is back up to what it was in Halo 1 (Halo 1: 4 shots per number. Halo 2: 2 or 3 shots per number. Halo 3: 4 shots per number.) | Also, the ammo count is back up to what it was in Halo 1 (Halo 1: 4 shots per number. Halo 2: 2 or 3 shots per number. Halo 3: 4 shots per number.) | ||
The overcharge shot in Halo 2 and Halo 3 annoys me because it does no damage whatsoever to unshielded targets (or so little it isn't worth thinking about) which makes no sense, seeing as it is basically a much larger version of the standard bolt. I think they should have reduced the homing further, made the standard bolt more useful and allowed the overcharge to damage health as well. [[User:Diaboy|Diaboy]] 17:20, 29 November 2007 (UTC) | |||
==Homing== | ==Homing== |
Revision as of 12:20, November 29, 2007
differences
The H1 plasma pistol was easily better than the H2 plasma pistol; I've killed elites with the charged shot on halo 1, four shots to kill elites on halo 1, 2 body-shots to kill a grunt or 1 headshot, etc... On halo 1 you could play half the game with a plasma pistol. plasma pistol and shotgun is all you need for halo 1: shotgun for flood and close sentinels, PP for everyone else. (except against wraiths; use ghost, banshee or rocket launcher) Grunty friends! 09:31, 4 August 2007 (UTC)
Tell you what, next time you play Halo 1, try Legendary, it would be much tougher. And I don't see how effective plasma pistols can be while you're facing a charging elite with a sword. PS. One charge shot does not kill an elite, it just deactivate their shield. ΜΆŜΤΈŖČΗέÏΣΡΈΤΤΥОΓΓïČëŗ 12:53, 8 September 2007 (UTC)
In h1 an over charged shot could kill a grunt but in h2 it doesn't. Alexspartan117 13:30, 8 September 2007 (UTC)
The grunts seems tougher though, maybe in Halo 3 you will need to empty a full MA5C clip into the grunt to kill them. ΜΆŜΤΈŖČΗέÏΣΡΈΤΤΥОΓΓïČëŗ 03:03, 9 September 2007 (UTC)
In Halo 3, the Plasma Pistol is at about half the power (or more) of the Halo 1 Plasma pistol. On Normal, I needed to dual wield my plasma pistols in order to be as effective as I was in Halo 3. Also, the ammo count is back up to what it was in Halo 1 (Halo 1: 4 shots per number. Halo 2: 2 or 3 shots per number. Halo 3: 4 shots per number.)
The overcharge shot in Halo 2 and Halo 3 annoys me because it does no damage whatsoever to unshielded targets (or so little it isn't worth thinking about) which makes no sense, seeing as it is basically a much larger version of the standard bolt. I think they should have reduced the homing further, made the standard bolt more useful and allowed the overcharge to damage health as well. Diaboy 17:20, 29 November 2007 (UTC)
Homing
There is a contradiction on this page. It first says that the Halo 3 plasma pistol has reduced homing capibilities but later on in another section it says that the plasma pistol has NO homing abilities in Halo 3. So which is it? If anybody here who played the beta could answer that would be great. -- File:Halo3.comchief.PNGEliteSpartan My Talk My ContribsFile:Private first class.jpgFile:GDI.jpg 8 September 2007
Personally, I think homing isn't the kind of staff Plasma Pistol should have. I think it only depends on the skill of the user. ΜΆŜΤΈŖČΗέÏΣΡΈΤΤΥОΓΓïČëŗ 11:24, 11 September 2007 (UTC)