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*If the player accidentally looks at an active flare, looking away will not completely get rid of the effects. | *If the player accidentally looks at an active flare, looking away will not completely get rid of the effects. | ||
*Using the Flare in Campaign will sometimes make [[Grunts]] and [[Brutes]] dodge or panic, the [[Grunts]] fleeing and the [[Brutes]] going berserk. | *Using the Flare in Campaign will sometimes make [[Grunts]] and [[Brutes]] dodge or panic, the [[Grunts]] fleeing and the [[Brutes]] going berserk. | ||
*If the Flare is deployed to reach a large distance away from the user, and if the user can cope with a small lighting issue from the flare, the user can snipe opponents without them knowing where this is all happening or knowing where the cover is. This can be especially good if the opponents have long range weapons to counter the [[Sniper Rifle]] or [[Beam Rifle]]. | *If the Flare is deployed to reach a large distance away from the user, and if the user can cope with a small lighting issue from the flare, the user can snipe opponents without them knowing where this is all happening or knowing where the cover is. This can be especially good if the opponents have long range weapons to counter the [[Sniper Rifle]] or [[Beam Rifle]]. | ||
*The Flare is thrown like a grenade, but it does not go nearly as far. | *The Flare is thrown like a grenade, but it does not go nearly as far. |
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