Flare: Difference between revisions

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*A simple but annoying tactic, is in Forge, to set the Flare to respawn instantly after being picked up. The player can then continue to throw flares in the same place and create a miniature sun. The normal extreme light of the Flare is amplified and the entire screen goes completely white, with the exception of the motion tracker and HUD, of course. It can be used to simply annoy other players, or if used with a partner, a sniping asset. Silhouettes of the players in the Flare's radius are visible, and for a sniper located farther away, its an easy way to rack up kills. However, the Flare-dropper can also be killed by accident by the sniper, thus ending the "Flashlight of death".
*A simple but annoying tactic, is in Forge, to set the Flare to respawn instantly after being picked up. The player can then continue to throw flares in the same place and create a miniature sun. The normal extreme light of the Flare is amplified and the entire screen goes completely white, with the exception of the motion tracker and HUD, of course. It can be used to simply annoy other players, or if used with a partner, a sniping asset. Silhouettes of the players in the Flare's radius are visible, and for a sniper located farther away, its an easy way to rack up kills. However, the Flare-dropper can also be killed by accident by the sniper, thus ending the "Flashlight of death".
*On the level [[High Ground]], the Flare can be used with the [http://halo.wikia.com/wiki/Portable_Gravity_Lift Portable Gravity Lift] to penetrate the Turret/Sniper Guards.
*On the level [[High Ground]], the Flare can be used with the [http://halo.wikia.com/wiki/Portable_Gravity_Lift Portable Gravity Lift] to penetrate the Turret/Sniper Guards.
==Images==
<GALLERY>
Image:Flare.png|The Flare HUD icon.
</GALLERY>


== Sources ==
== Sources ==