Flare: Difference between revisions
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*The Flare, along with the [[Radar Jammer]], is no longer available in [[matchmaking]] due to a [[glitch]] with them that lets you jump higher to get to hidden spots but are still usable in [[Forge]]. | *The Flare, along with the [[Radar Jammer]], is no longer available in [[matchmaking]] due to a [[glitch]] with them that lets you jump higher to get to hidden spots but are still usable in [[Forge]]. | ||
*If the Flare is deployed to reach a large distance away from the user, and if the user can cope with a small lighting issue from the flare, the user can snipe opponents without them knowing where this is all happening or knowing where the cover is. This can be especially good if the opponents have long range weapons to counter the [[Sniper Rifle]] or [[Beam Rifle]]. | *If the Flare is deployed to reach a large distance away from the user, and if the user can cope with a small lighting issue from the flare, the user can snipe opponents without them knowing where this is all happening or knowing where the cover is. This can be especially good if the opponents have long range weapons to counter the [[Sniper Rifle]] or [[Beam Rifle]]. | ||
*The flare is thrown like a grenade. | *The flare is thrown like a grenade, but it does not go nearly as far. | ||
*Sometimes the glow is purple when glitched,also it can be green or red. | *Sometimes the glow is purple when glitched,also it can be green or red. | ||