Flare: Difference between revisions

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*The flare is thrown like a grenade.
*The flare is thrown like a grenade.


==Strategy==
Fuck stupid nggers
*In [[CTF]] the user can throw it in the flag room and run in and collect the flag.
*When deployed in narrow corridors its very useful for blinding all in it.
*If used in small areas in [[Infection]] its good for making quick escapes
*Useful in conjunction with a short range weapon against a sniper, throwing the flare at the sniper makes it impossible to see you.
*A simple but annoying tactic, is in Forge, to set the FLare to respawn instantly after being picked up. The player can then continue to throw flares in the same place and create a miniature sun. The normal extreme light of the Flare is amplified and the entire screen goes completely white, with the exception of the motion tracker and HUD, of course. It can be used to simply annoy other players, or if used with a partner, a sniping asset. Silhouettes of the players in the Flare's radius are visible, and for a sniper located farther away, its an easy way to rack up kills. However, the Flare-dropper can also be killed by accident by the sniper, thus ending the "Flashlight of death".


== Sources ==
== Sources ==
Anonymous user