Flare: Difference between revisions

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==Overview==
==Overview==
[[Image:H3 Flare.jpg|left|thumb|200px|An unarmed Flare in bright light]]
[[Image:H3 Flare.jpg|left|thumb|200px|An unarmed Flare in bright light]]
The flare [[equipment]] type is similar in appearance to the [[Radar Jammer]] and [[Power Drain]] and makes its debut in [[Halo 3]]. It functions in a similar manner to a flashbang [[grenade]], blinding foes and allies alike.<ref>Leaked scans of September issue of EGM.</ref> Its symbol in the HUD is a circle with multiple rays coming from it. This equipment type was only featured in two multilayer maps by default, including Guardian and Isolation. Both have been removed by an update.  
The '''flare''' [[equipment]] type is similar in appearance to the [[Radar Jammer]] and [[Power Drain]] and makes its debut in [[Halo 3]]. It functions in a similar manner to a flashbang [[grenade]], blinding foes and allies alike.<ref>Leaked scans of September issue of EGM.</ref> Its symbol in the [[HUD]] is a circle with multiple rays coming from it. This equipment type was only featured in two [[multiplayer]] maps by default, including [[Guardian (Level)|Guardian]] and [[Isolation (Level)|Isolation]]. Both have been removed by an update.  


[[Image:Flare in Action.jpg|right|thumb|300px|Flare in blinding action from medium distance.]](In reference to the Flare Equipment by Griesmer): The Flare merely creates a blinding white light rather than hurts, anyone friend or foe alike who sees it-and that's OK. "If you have a short range [[weapon]], the flare will blind foes long enough for you to get close" says Griesemer. His favorite strategy? "See a bunch of people guarding the flag? Throw the flare down." He says "By the time the Flare's gone, their flag is too." Just take care to divert your own eyes-the Flare will blind the player who throws it, too. - ((Quote from EGM September 2007 Issue))
[[Image:Flare in Action.jpg|right|thumb|300px|Flare in blinding action from medium distance.]](In reference to the Flare Equipment by Griesmer): The Flare merely creates a blinding white light rather than hurts, anyone friend or foe alike who sees it-and that's OK. "If you have a short range [[weapon]], the flare will blind foes long enough for you to get close" says Griesemer. His favorite strategy? "See a bunch of people guarding the flag? Throw the flare down." He says "By the time the Flare's gone, their flag is too." Just take care to divert your own eyes-the Flare will blind the player who throws it, too. - ((Quote from EGM September 2007 Issue))
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*The Flare shares many physical similarities with the Radar Jammer and Power Drain, with exception of a yellow glow instead of a red and blue glow.
*The Flare shares many physical similarities with the Radar Jammer and Power Drain, with exception of a yellow glow instead of a red and blue glow.
*Although the Flare blinds you completely, it does not get rid of your motion sensor, allowing you to still know where you are.
*Although the Flare blinds you completely, it does not get rid of your motion sensor, allowing you to still know where you are.
*One of the best tactics for capture the flag is someone having the flare, and an ally having the [[Radar Jammer]]. That way enemies are completely unaware of your position.
*One of the best tactics for capture the flag is someone having the flare, and an ally having the Radar Jammer. That way enemies are completely unaware of your position.
*If the player accidentally looks at an active flare, looking away will not completely get rid of the effects.
*If the player accidentally looks at an active flare, looking away will not completely get rid of the effects.
*Using the Flare in campaign will sometimes make Grunts and Brutes dodge.
*Using the Flare in [[campaign]] will sometimes make [[Grunts]] and [[Brutes]] dodge.
*The Flare, along with the Radar Jammer, is no longer available in matchmaking, due to a glitch with them that lets you jump higher to get to hidden spots but are still useable in [[Forge]].
*The Flare, along with the Radar Jammer, is no longer available in [[matchmaking]], due to a [[glitch]] with them that lets you jump higher to get to hidden spots but are still useable in [[Forge]].


== Sources ==
== Sources ==
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{{Equipment List}}
{{Equipment List}}


[[Category:Equipment]]
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[[Category:Weapons|{{PAGENAME}}]]

Revision as of 17:51, March 12, 2008

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Overview

An unarmed Flare in bright light

The flare equipment type is similar in appearance to the Radar Jammer and Power Drain and makes its debut in Halo 3. It functions in a similar manner to a flashbang grenade, blinding foes and allies alike.[1] Its symbol in the HUD is a circle with multiple rays coming from it. This equipment type was only featured in two multiplayer maps by default, including Guardian and Isolation. Both have been removed by an update.

File:Flare in Action.jpg
Flare in blinding action from medium distance.

(In reference to the Flare Equipment by Griesmer): The Flare merely creates a blinding white light rather than hurts, anyone friend or foe alike who sees it-and that's OK. "If you have a short range weapon, the flare will blind foes long enough for you to get close" says Griesemer. His favorite strategy? "See a bunch of people guarding the flag? Throw the flare down." He says "By the time the Flare's gone, their flag is too." Just take care to divert your own eyes-the Flare will blind the player who throws it, too. - ((Quote from EGM September 2007 Issue))

Disadvantages

The player cannot see the battlefield even if he/she deploys it. There is a way to counter it, but it's difficult. The flare will blind you, but your HUD, and more importantly, your reticule, is unaffected by it. If you're blinded, swing your view around until it turns red, and open fire. Many players have stated getting "lucky kills" by noticing and taking advantage of this.

Trivia

  • The Flare shares many physical similarities with the Radar Jammer and Power Drain, with exception of a yellow glow instead of a red and blue glow.
  • Although the Flare blinds you completely, it does not get rid of your motion sensor, allowing you to still know where you are.
  • One of the best tactics for capture the flag is someone having the flare, and an ally having the Radar Jammer. That way enemies are completely unaware of your position.
  • If the player accidentally looks at an active flare, looking away will not completely get rid of the effects.
  • Using the Flare in campaign will sometimes make Grunts and Brutes dodge.
  • The Flare, along with the Radar Jammer, is no longer available in matchmaking, due to a glitch with them that lets you jump higher to get to hidden spots but are still useable in Forge.

Sources

  1. ^ Leaked scans of September issue of EGM.

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