Sandtrap: Difference between revisions

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{{Quote|A [[UNSC battle cruiser]] looms menacingly over Shrine's sprawling sand dunes. Shrine is the largest map ever to appear in a [[Halo]] game, so [[Bungie]] put a key emphasis on vehicle-on-vehicle combat. Shrine has few ties to older [[Halo 2]] maps, but its massive size recalls [[Relic]].|www.1up.com on ''Shrine''}}


'''Shrine''' is a [[multiplayer]] map featured in ''[[Halo 3]]''.
'''Shrine''' is a [[multiplayer]] map featured in ''[[Halo 3]]''.


==Introduction==
==Introduction==
''Shrine'' is a vast desert with rolling sand runes, the largest multiplayer map in the ''Halo'' franchise. It features odd Forerunner buildings and is circumvented with [[Automatic Turret]]s to prevent players from venturing beyond its boundaries. It has a heavy emphasis on vehicular combat. In the skies "ominously hovers" the behemoth of a [[UNSC Battle Cruiser]] - an artificial sky.
Shrine is a vast desert with rolling sand runes, the largest multiplayer map in the ''Halo'' franchise. It features odd Forerunner buildings and is circumvented with [[Automatic Turret]]s to prevent players from venturing beyond its boundaries. It has a heavy emphasis on vehicular combat. In the skies "ominously hovers" the behemoth of a [[UNSC Battle Cruiser]] - an artificial sky.


==History==
==History==

Revision as of 15:19, July 2, 2007

Template:Multiplayer Map Infobox

"A UNSC battle cruiser looms menacingly over Shrine's sprawling sand dunes. Shrine is the largest map ever to appear in a Halo game, so Bungie put a key emphasis on vehicle-on-vehicle combat. Shrine has few ties to older Halo 2 maps, but its massive size recalls Relic."
— www.1up.com on Shrine

Shrine is a multiplayer map featured in Halo 3.

Introduction

Shrine is a vast desert with rolling sand runes, the largest multiplayer map in the Halo franchise. It features odd Forerunner buildings and is circumvented with Automatic Turrets to prevent players from venturing beyond its boundaries. It has a heavy emphasis on vehicular combat. In the skies "ominously hovers" the behemoth of a UNSC Battle Cruiser - an artificial sky.

History

It was first announced in the June 2007 issue of Gamepro. It may also be the "large map" Bungie sparsely talked about in one of their updates. This was not one of three maps featured in the public Halo 3 Beta.

Spawns

Weapons

Vehicles

Strategies

  • Bungie accelerated the respawn timer for vehicles. Take advantage of that.
  • Avoid fighting on foot through this large level.
  • If stuck try heading for one of the Forerunner structures.
  • Make sure you have plenty of grenades and explosive weapons.
  • GamePro has stated that Sandtrap "...has few ties to older Halo 2 maps, but it's massive size recalls Relic".

Images

File:Shrine.jpg


References

  • Gamepro Magazine, June 2007 edition

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