LAU-65D/SGM-151 missile pod: Difference between revisions

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== Operation ==
== Operation ==


The Missile Pod can carry eight rounds, significantly more than the [[Rocket Launcher]]. Once picked up the player will appear in a third-person view. Due to the weapon's weight, the user will run at a slower pace, similar to using the[[AIE-486H Heavy Machinegun]]<ref>[http://youtube.com/watch?v=otoYq1jkmvE Youtube Gameplay Video]</ref> It is also harder to aim in this mode. This weapon is capable of tracking vehicles. [[Frank O'Connor]] has stated that the Missile Pod will replace the ''[[Halo 2]]'' SPNKrs's ability to lock on to vehicles, since the [[Rocket Launcher]] no longer has this capability. But the ability of tracking vehicles comes at a cost; there is little splash damage to humans. Once the missile is fired, it will travel about 5 meters before becoming self-propellant and begin pursuing the target, this, along with the pod's ability to maintain a lock even when there's a obstacle (such as a small hill in Vahlhalla) between the pod and the target, means the wielder can fire directly upward, giving the missile enough vertical clearance to fly over the hill and into the target.
The Missile Pod can carry eight rounds, significantly more than the [[Rocket Launcher]]. Once picked up the player will appear in a third-person view. Due to the weapon's weight, the user will run at a slower pace, similar to using the [[AIE-486H Heavy Machinegun]]<ref>[http://youtube.com/watch?v=otoYq1jkmvE Youtube Gameplay Video]</ref> It is also harder to aim in this mode. This weapon is capable of tracking vehicles. [[Frank O'Connor]] has stated that the Missile Pod will replace the ''[[Halo 2]]'' SPNKrs's ability to lock on to vehicles, since the [[Rocket Launcher]] no longer has this capability. But the ability of tracking vehicles comes at a cost; there is little splash damage to humans. Once the missile is fired, it will travel about 5 meters before becoming self-propellant and begin pursuing the target, this, along with the pod's ability to maintain a lock even when there's a obstacle (such as a small hill in Vahlhalla) between the pod and the target, means the wielder can fire directly upward, giving the missile enough vertical clearance to fly over the hill and into the target.


It is also effective against foot-bound stationary targets (such as an enemy sniper); the missile's high speed means that even if the target hears the missile, he or she may not be able to react in time. This is most effective at short and medium range, mostly because it is harder to see an enemy at long ranges, much less determining if one is moving.
It is also effective against foot-bound stationary targets (such as an enemy sniper); the missile's high speed means that even if the target hears the missile, he or she may not be able to react in time. This is most effective at short and medium range, mostly because it is harder to see an enemy at long ranges, much less determining if one is moving.

Revision as of 11:19, July 24, 2007

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Template:Weapon The Missile Pod is a ground weapon used by the United Nations Space Command. It is a missile-launching weapon, holding up to eight highly explosive missiles. The Missile Pod is capable of tracking down targets.[1]

Operation

The Missile Pod can carry eight rounds, significantly more than the Rocket Launcher. Once picked up the player will appear in a third-person view. Due to the weapon's weight, the user will run at a slower pace, similar to using the AIE-486H Heavy Machinegun[2] It is also harder to aim in this mode. This weapon is capable of tracking vehicles. Frank O'Connor has stated that the Missile Pod will replace the Halo 2 SPNKrs's ability to lock on to vehicles, since the Rocket Launcher no longer has this capability. But the ability of tracking vehicles comes at a cost; there is little splash damage to humans. Once the missile is fired, it will travel about 5 meters before becoming self-propellant and begin pursuing the target, this, along with the pod's ability to maintain a lock even when there's a obstacle (such as a small hill in Vahlhalla) between the pod and the target, means the wielder can fire directly upward, giving the missile enough vertical clearance to fly over the hill and into the target.

It is also effective against foot-bound stationary targets (such as an enemy sniper); the missile's high speed means that even if the target hears the missile, he or she may not be able to react in time. This is most effective at short and medium range, mostly because it is harder to see an enemy at long ranges, much less determining if one is moving.

Trivia

Sources


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