High Charity (Structure): Difference between revisions

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The interior of ''High Charity'' is effectively a massive city, built around the appropriated Forerunner Dreadnaught ship, which was used to power most of the city. The city itself contains many sacred locations to the Covenant, such as the [[Council Chamber]], the [[Sanctum of the Hierarchs]], and the [[Mausoleum of the Arbiter]]. As a construct, ''High Charity'' is very similar to the ''[[Unyielding Hierophant]]'', the Repair & Refit station, containing many courtyards and other spaces throughout which attempt to seem natural. The interior of ''High Charity'' is, of course, laced with the Covenant's unique architecture, of a lighter tone than their naval vessels.
The interior of ''High Charity'' is effectively a massive city, built around the appropriated Forerunner Dreadnaught ship, which was used to power most of the city. The city itself contains many sacred locations to the Covenant, such as the [[Council Chamber]], the [[Sanctum of the Hierarchs]], and the [[Mausoleum of the Arbiter]]. As a construct, ''High Charity'' is very similar to the ''[[Unyielding Hierophant]]'', the Repair & Refit station, containing many courtyards and other spaces throughout which attempt to seem natural. The interior of ''High Charity'' is, of course, laced with the Covenant's unique architecture, of a lighter tone than their naval vessels.


''High Charity'' is important enough to the Covenant to wield its own personal fleets, consisting of dozens of battleships, carriers, and cruisers, making up some of the largest fleets in the entire Covenant, such the [[Second Fleet of Homogenous Clarity]], and the [[Fleet of Particular Justice]].
''High Charity'' is important enough to the Covenant to wield its own personal fleets, consisting of dozens of battleships, carriers, and cruisers, making up some of the largest fleets in the entire Covenant, such the [[Second Fleet of Homogeneous Clarity]], and the [[Fleet of Particular Justice]].


''High Charity'' is enourmously sacred to the Covenant, being their major religious center. It is full of [[High Prophet]]s, and Elite [[Councilor]]s, and generally the leadership of the entire alien hegemony. Identity-wise, it can be likened to the human view on the {{UNSCShip|Hopeful}}, albiet hundredfold.
''High Charity'' is enormously sacred to the Covenant, being their major religious center. It is full of [[High Prophet]]s, and Elite [[Councilor]]s, and generally the leadership of the entire alien hegemony. Identity-wise, it can be likened to the human view on the {{UNSCShip|Hopeful}}, albeit hundredfold.


== History ==
== History ==


Little is known of ''High Charity'' before its depictions in [[Halo: First Strike]]. It appears that the city stayed in one place for an extended period of time, as it was practical to set up a network of slipspace probes to protect its position. Anything larger than a centimeter in diameter that drifted too close was obliterated, including ships that failed to transmit proper clearance codes within a milisecond of hailing.
Little is known of ''High Charity'' before its depictions in [[Halo: First Strike]]. It appears that the city stayed in one place for an extended period of time, as it was practical to set up a network of Slipspace probes to protect its position. Anything larger than a centimeter in diameter that drifted too close was obliterated, including ships that failed to transmit proper clearance codes within a millisecond of hailing.


[[Image:High charity and Alpha Halo.jpg|250px|thumb|''High Charity'' with the remains of [[Installation 04]] in the foreground]]
[[Image:High charity and Alpha Halo.jpg|250px|thumb|''High Charity'' with the remains of [[Installation 04]] in the foreground]]
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