Talk:Three weapons glitch: Difference between revisions

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(New page: Three Weapons are soooooo fucking cool--Utinni 10:53 14 April 2007)
 
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Three Weapons are soooooo fucking cool--Utinni 10:53 14 April 2007
Three Weapons are soooooo fucking cool--Utinni 10:53 14 April 2007
This glitch occurs because the player moves through the trigger volume quickly enough so that the game does not register it. Since it does not register the player's presence, it does not load the Grunts, and it does not give the player their pistol. The player progresses through the level and acquires two weapons, then heads back to that hallway, where that trigger volume is still waiting to detect a player. Now, in the script, it is set to GIVE the player an extra weapon, as opposed to switching out whatever the player has in their inventory for the weapon profile specified in the script (in this case, one pistol). Due to the presence of two extra slots for the player's inventory (used for flags, oddballs, and the like), the player is able to be given another weapon through scripts, regardless of whether or not the player already has two weapons.
If it's OK with you guys, I'll get some photos from the HEK of an unaltered Pillar of Autumn level and show you. I also have the level's script. <div style="font-variant:small-caps"><b>[[User:Smoke.|<font color="#666666">Smoke</font>]]</b></div> 20:58, 12 April 2009 (UTC)

Revision as of 16:58, April 12, 2009

Three Weapons are soooooo fucking cool--Utinni 10:53 14 April 2007

This glitch occurs because the player moves through the trigger volume quickly enough so that the game does not register it. Since it does not register the player's presence, it does not load the Grunts, and it does not give the player their pistol. The player progresses through the level and acquires two weapons, then heads back to that hallway, where that trigger volume is still waiting to detect a player. Now, in the script, it is set to GIVE the player an extra weapon, as opposed to switching out whatever the player has in their inventory for the weapon profile specified in the script (in this case, one pistol). Due to the presence of two extra slots for the player's inventory (used for flags, oddballs, and the like), the player is able to be given another weapon through scripts, regardless of whether or not the player already has two weapons.

If it's OK with you guys, I'll get some photos from the HEK of an unaltered Pillar of Autumn level and show you. I also have the level's script.

20:58, 12 April 2009 (UTC)