Talk:M634 Experimental High-Powered Semi-Armor-Piercing: Difference between revisions

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:: The 7.62mm ammunition used ingame is FMJ-AP, it has the same weakness, in fact it is worse in this regard, hence why you have to land 4-5 shots centre mass to stop a kig-yar. As such, just compare the size of the hole they leave. Compared to a 10mm (it's a good baseline) the 9.5mm should leave a hole ~91% the size, the 7.62 should leave a hole ~58% the size. Even an MP5 beats that. (81%) In other words, if a 10mm does 10 damage, the 9.5 should do 9, and the 7.62 should do 6. A regular 9mm should do 8. If a 10mm does 20, then... you see where this is going. Keep in mind none of these rounds is going to yaw after passing through any less than a full fireteam of marines, if they make it that far, so we don't really need to take the length of the round into consideration. [[Special:Contributions/24.19.165.153|24.19.165.153]] 06:16, February 9, 2010 (UTC)
:: The 7.62mm ammunition used ingame is FMJ-AP, it has the same weakness, in fact it is worse in this regard, hence why you have to land 4-5 shots centre mass to stop a kig-yar. As such, just compare the size of the hole they leave. Compared to a 10mm (it's a good baseline) the 9.5mm should leave a hole ~91% the size, the 7.62 should leave a hole ~58% the size. Even an MP5 beats that. (81%) In other words, if a 10mm does 10 damage, the 9.5 should do 9, and the 7.62 should do 6. A regular 9mm should do 8. If a 10mm does 20, then... you see where this is going. Keep in mind none of these rounds is going to yaw after passing through any less than a full fireteam of marines, if they make it that far, so we don't really need to take the length of the round into consideration. [[Special:Contributions/24.19.165.153|24.19.165.153]] 06:16, February 9, 2010 (UTC)


:::Pistol rounds typically only have half the initial muzzle velocity of a rifle round and do not have the mass or kinetic energy of a rifle round. The size of the hole left doesn't really matter if you're talking about stopping an enemy. How much damage a round does isn't necessarily dependent on its size. A bigger round doesn't always mean your target is just going to drop. <b>[[User:Smoke.|<span style="color:#404040; font-weight:bold; font-family:Tahoma Small Cap">Smoke</span>]]<sup>[[User talk:Smoke.|<span style="color:#404040; font-weight:bold; font-family:Tahoma Small Cap">Sound off!</span>]]</sup></b> 12:16, February 9, 2010 (UTC)
:::Pistol rounds typically only have half the initial muzzle velocity of a rifle round and do not have the mass or kinetic energy of a rifle round. The size of the hole left doesn't really matter if you're talking about stopping an enemy. How much damage a round does isn't necessarily dependent on its size. A bigger round doesn't always mean your target is just going to drop. You want your target to "stop"? I'll tell you what gives you stopping power: shot placement. Center mass; if that fails to stop them, put one in the head. Hell, that's easier to pull off with less recoil. <b>[[User:Smoke.|<span style="color:#404040; font-weight:bold; font-family:Tahoma Small Cap">Smoke</span>]]<sup>[[User talk:Smoke.|<span style="color:#404040; font-weight:bold; font-family:Tahoma Small Cap">Sound off!</span>]]</sup></b> 12:16, February 9, 2010 (UTC)
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