Talk:Jiralhanae Chieftain: Difference between revisions

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(Chieftain power armor)
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After messing around on the easy difficulty with the tilt and mythic skulls on (these are the ones that matter), I keep meleeing an armor chieftain's power armor and let it cool down.  
After messing around on the easy difficulty with the tilt and mythic skulls on (these are the ones that matter), I keep meleeing an armor chieftain's power armor and let it cool down.  
I notice something, the armor has a MUCH shorter delay on cooling down when it is damaged, and it takes 4 melee hits (with the mentioned skulls on) to break it off (the same amount for all other brutes except captains of any rank and brute stalkers). This also applied to the weapon chieftain's armor as well.  
I notice something, the armor has a MUCH shorter delay on cooling down when it is damaged, and it takes 4 melee hits (with the mentioned skulls on) to break it off (the same amount for all other brutes except captains of any rank and brute stalkers). This also applied to the weapon chieftain's armor as well.  
So their armor isn't really that strong, but it must take constant damage.
 
So their armor isn't really that strong, but it must take constant damage.[[User:Popsoap|Popsoap]] 05:08, 27 April 2008 (UTC)
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