Ghost of Lockout: Difference between revisions
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The "Ghost" is indestructible, and is impervious even to an [[assassination]] hit from behind. | The "Ghost" is indestructible, and is impervious even to an [[assassination]] hit from behind. | ||
== doubt == | |||
this is one of the more doubtful glitches in halo 2. there is not necessarily a 'ghost of lockout' a possible explanation is that someone joined the game, but not fully, so their name does not appear, and they are pure white. also, they slide and dont walk. | |||
==Supernatural Abilities== | ==Supernatural Abilities== |
Revision as of 17:16, February 22, 2007
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Description
It physically manifests as a pure white SPARTAN-II armed with a M6C Magnum Sidearm and plasma grenades. It can move across the map by sliding - it does not "walk" like traditional players, instead simply gliding across the map. It glides up various ramps and jumps off of ledges. It can also teleport instantaneously for transportation, although this is very rare.
Whenever it encounters an enemy player, it will undergo a plasma grenade animation, tossing an automatically-aimed plasma grenade that has a 100% chance of "sticking" the target. The "Ghost" automatically sticks its target, even from behind! Although it mostly uses its auto-stick, it sometimes will use its Magnum. However, it sometimes overlooks a player, gliding beyond him, although other times, it will aggressively pursue a player.
The "Ghost" is indestructible, and is impervious even to an assassination hit from behind.
doubt
this is one of the more doubtful glitches in halo 2. there is not necessarily a 'ghost of lockout' a possible explanation is that someone joined the game, but not fully, so their name does not appear, and they are pure white. also, they slide and dont walk.
Supernatural Abilities
- Invulnerable
- Gliding
- Trick jumps
- Auto-sticks
- Teleportation
Theories
- Unfinished Multiplayer bot
- Caused by extreme lag
- Caused by a network problem coupled with a mod
- A joke by Bungie