Flashbang grenade: Difference between revisions

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There are a variety of uses for these. They have been used in military exercises by the UNSC, at least since [[2525]]. They are also occasionally used in combat as well, serving to confuse, disorient, or momentarily distract a potential threat for to five to ten seconds. Although a flash-bang can seriously degrade the combat effectiveness of affected personnel for up to a minute, they are still vital in any hit-and-run operation.
There are a variety of uses for these. They have been used in military exercises by the UNSC, at least since [[2525]]. They are also occasionally used in combat as well, serving to confuse, disorient, or momentarily distract a potential threat for to five to ten seconds. Although a flash-bang can seriously degrade the combat effectiveness of affected personnel for up to a minute, they are still vital in any hit-and-run operation.


In Halo 3 a similar piece of equipment, the [[Flare]], is used as a piece of equipment and has the same look as the power drainer and radar jammer. It will blind looking players temmporarily.
In Halo 3 a similar piece of equipment, the [[Flare]], is used as a piece of equipment and has the same look as the power drainer and radar jammer. It will blind looking players temporarily.
[[Category:UNSC]]
[[Category:UNSC]]
[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 18:09, September 3, 2007

The Flash-Bang Grenade or Stun grenade is a special type of grenade used by the UNSC. Unlike Fragmentation Grenades, these grenades are not necessarily lethal. They pack explosive force and shrapnel, but they are more designed to stun a target instead of killing it immediately.

There are a variety of uses for these. They have been used in military exercises by the UNSC, at least since 2525. They are also occasionally used in combat as well, serving to confuse, disorient, or momentarily distract a potential threat for to five to ten seconds. Although a flash-bang can seriously degrade the combat effectiveness of affected personnel for up to a minute, they are still vital in any hit-and-run operation.

In Halo 3 a similar piece of equipment, the Flare, is used as a piece of equipment and has the same look as the power drainer and radar jammer. It will blind looking players temporarily.