Flashbang grenade: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
No edit summary
Line 2: Line 2:
is a special type of grenade used by the [[UNSC]]. Unlike [[Fragmentation Grenade]]s, these grenades are not necessarily lethal, they pack exposive force and shrapnel, but they are more designed to stun a target instead of killing it immediately.  
is a special type of grenade used by the [[UNSC]]. Unlike [[Fragmentation Grenade]]s, these grenades are not necessarily lethal, they pack exposive force and shrapnel, but they are more designed to stun a target instead of killing it immediately.  


There are a variety of uses for these, they have been used in military exercises by the UNSC, at least since [[2525]]. They are also occasionally used in combat as well, serving to confuse, disorient, or momentarily distract a potential threat for up to five seconds. A flash-bang can seriously degrade the combat effectiveness of affected personnel for up to a minute.
There are a variety of uses for these, they have been used in military exercises by the UNSC, at least since [[2525]]. They are also occasionally used in combat as well, serving to confuse, disorient, or momentarily distract a potential threat for to five to ten seconds. Although a flash-bang can seriously degrade the combat effectiveness of affected personnel for up to a minute they are still vital in any hit-and-run operation.


[[Category:UNSC]]
[[Category:UNSC]]
[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 02:57, March 29, 2007

The Flash-Bang Grenade or Stun grenade is a special type of grenade used by the UNSC. Unlike Fragmentation Grenades, these grenades are not necessarily lethal, they pack exposive force and shrapnel, but they are more designed to stun a target instead of killing it immediately.

There are a variety of uses for these, they have been used in military exercises by the UNSC, at least since 2525. They are also occasionally used in combat as well, serving to confuse, disorient, or momentarily distract a potential threat for to five to ten seconds. Although a flash-bang can seriously degrade the combat effectiveness of affected personnel for up to a minute they are still vital in any hit-and-run operation.