High Ground: Difference between revisions
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{{Multiplayer Map Infobox | {{Multiplayer Map Infobox | ||
|name=High Ground | |name=High Ground | ||
|image=[[Image: | |image=[[Image:Hg_int2.jpg|center|300px]] | ||
|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
|location=[[New Mombasa]], [[Earth]] | |location=[[New Mombasa]], [[Earth]] | ||
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<center> {{Article Quote|A relic of older conflicts, this base was reactivated after the New Mombasa Slipspace Event. An ancient and abandoned beachhead against earlier and simpler enemies, its hasty requisition means a strange mix of crumbling bulwarks and high-tech military equipment.<ref>http://www.bungie.net/content.aspx?link=h3betahighground</ref>}}</center> | <center> {{Article Quote|A relic of older conflicts, this base was reactivated after the New Mombasa Slipspace Event. An ancient and abandoned beachhead against earlier and simpler enemies, its hasty requisition means a strange mix of crumbling bulwarks and high-tech military equipment.<ref>http://www.bungie.net/content.aspx?link=h3betahighground</ref>}}</center> | ||
'''High Ground''' is a [[multiplayer]] level in ''[[Halo 3]]''. It is a [[UNSC]] base in [[New Mombasa]] that was reactivated after the [[Slipspace]] cataclysm that destroyed Mombasa. | |||
== Introduction == | == Introduction == | ||
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[[Image:Highgroundabove.jpg|left|thumb|200px|A shot of High Ground from above.]] | [[Image:Highgroundabove.jpg|left|thumb|200px|A shot of High Ground from above.]] | ||
The [[Sniper Rifle]] is mostly in range for the attacking team, as it spawns on the beach, along with the [[Warthog]]. There is a small camoflauged tower on the left side of the where the [[Spartan Laser]] spawns for the defending team. This tower is somewhat vulnerable however, as there are some fusion cores stacked on one side of it. Three [[Mongoose]]s are the current vehicle set within the base to counter the attacking Warthog. | The [[Sniper Rifle]] is mostly in range for the attacking team, as it spawns on the beach, along with the [[Warthog]]. There is a small camoflauged tower on the left side of the where the [[Spartan Laser]] spawns for the defending team. This tower is somewhat vulnerable however, as there are some fusion cores stacked on one side of it. Three [[Mongoose]]s are the current vehicle set within the base to counter the attacking Warthog. | ||
[[Image:High Ground3.jpg|right|thumb|200px|Inside fort on High Ground.]] | |||
There is an artillery weapon to the rear of the defending base. In descriptions of this weapon, it is described as a SAM (Surface-to-Air-Missile) Site, and presumably fires devastating missiles upon the attackers. However, Bungie have recently stated in an article about the maps that it is unusable, indicating that it fires on its own, or that it is merely a piece of scenery for the level. It is unknown if the weapon will be operation in the Beta. | There is an artillery weapon to the rear of the defending base. In descriptions of this weapon, it is described as a SAM (Surface-to-Air-Missile) Site, and presumably fires devastating missiles upon the attackers. However, Bungie have recently stated in an article about the maps that it is unusable, indicating that it fires on its own, or that it is merely a piece of scenery for the level. It is unknown if the weapon will be operation in the Beta. | ||
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<gallery> | <gallery> | ||
Image:HighGroundLevelScreenShot.jpg|The wall | Image:HighGroundLevelScreenShot.jpg|The wall. | ||
Image:Calm_before_the_storm.bmp.jpg|The calm before the storm | Image:Calm_before_the_storm.bmp.jpg|The calm before the storm. | ||
Image:Base_above.jpg|The base from above | Image:Base_above.jpg|The base from above. | ||
Image:High_ground_concept_art.png|Concept art | Image:High_ground_concept_art.png|Concept art | ||
Image:Highgroundterritorycapture.jpg|Territories | Image:Highgroundterritorycapture.jpg|Territories. | ||
Image:Mongoose_chaos_on_high_ground.jpg | Image:Mongoose_chaos_on_high_ground.jpg|Battle in the base. | ||
Image:Halo3_High-Ground-env-01.jpg | Image:Halo3_High-Ground-env-01.jpg|Flag bridge. | ||
Image:Halo3_High-Ground-env-02.jpg | Image:Halo3_High-Ground-env-02.jpg|To the bunker. | ||
Image:H3 High Ground Overview.jpg|Overview of High Ground. | |||
</gallery> | </gallery> | ||
<br><br><br> | <br><br><br> |
Revision as of 18:07, May 18, 2007
Template:Multiplayer Map Infobox
High Ground is a multiplayer level in Halo 3. It is a UNSC base in New Mombasa that was reactivated after the Slipspace cataclysm that destroyed Mombasa.
Introduction
It is an asymmetrical map consisting of a dusty fort on a hill. Due to the general appearance of the map, it was thought to be a remake of Zanzibar, which has now been disproven (See Last Resort).
This map is featured in the upcoming Halo 3 Beta as one of three playable multiplayer maps.
Layout
Just like Zanzibar, it consists of a beach, where the attacking team spawns, and a massive, yet capturable fort, where the defending team, and their flag spawns. There are several ways of getting into the base besides the enormous gate and paths through the flood wall. Bungie has included a series of several tunnels through the bottom, which the player may use for a stealthy advance. The Energy Sword is said to spawn here.
Between the teams rests a large indestructible wall. This wall has a gate, which is similar to the one found on Zanzibar. The gate can be opened from the inside of the wall on the left side, or destroyed by heavy weapons. There is a Machinegun Turret mounted at the top of the gate, which is used primarily by the defending team to ward off attackers.
The Sniper Rifle is mostly in range for the attacking team, as it spawns on the beach, along with the Warthog. There is a small camoflauged tower on the left side of the where the Spartan Laser spawns for the defending team. This tower is somewhat vulnerable however, as there are some fusion cores stacked on one side of it. Three Mongooses are the current vehicle set within the base to counter the attacking Warthog.
There is an artillery weapon to the rear of the defending base. In descriptions of this weapon, it is described as a SAM (Surface-to-Air-Missile) Site, and presumably fires devastating missiles upon the attackers. However, Bungie have recently stated in an article about the maps that it is unusable, indicating that it fires on its own, or that it is merely a piece of scenery for the level. It is unknown if the weapon will be operation in the Beta.
A Brute Shot spawns somewhere on the defenders' side, as seen being used by Blue Team in the Multiplayer ViDoc. A Covenant Carbine also spawns some where on the defending side, which was also seen in the documentary.
The Active Camo spawns in a small inlet on the left side from the offense base.
Trivia
- Originally thought to be the new Zanzibar, it is now only a map with a similar setup. Zanzibar has its own Halo 3 remake known as Last Resort
Images
- HighGroundLevelScreenShot.jpg
The wall.
- Calm before the storm.bmp.jpg
The calm before the storm.
- Base above.jpg
The base from above.
- High ground concept art.png
Concept art
- Highgroundterritorycapture.jpg
Territories.
- Mongoose chaos on high ground.jpg
Battle in the base.