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[[Image:High Ground3.jpg|right|thumb|200px|Inside fort on High Ground.]]'''High Ground''' is a multiplayer level in [[Halo 3]]. It is an asymmetrical consisting of a dusty fort on a hill. Due to that it looks like an attacking/defending level, was thought to be a remake of [[Zanzibar (Level)|Zanzibar]], which has now been disproven (See [[Last Resort (Level)|Last Resort]]). Just like Zanzibar, it consists of a beach, where the attacking team spawns, and a massive, yet capture-able fort, where the defending team spawns. The map is extremely similar to it(in layout), there are several ways of getting into the base besides the enormous gate and paths through the flood wall. Bungie has included a series of several tunnels through the bottom of the which can make for stealthy entrances or intense battles.
[[Image:High Ground3.jpg|right|thumb|200px|Inside fort on High Ground.]]'''High Ground''' is a multiplayer level in [[Halo 3]]. It is an asymmetrical consisting of a dusty fort on a hill. Due to the general appearance of the map, it was thought to be a remake of [[Zanzibar (Level)|Zanzibar]], which has now been disproven (See [[Last Resort (Level)|Last Resort]]).  


Between the foes a large, indestructible wall rests uncanceled of the bloody war going on. This wall has a gate, almost similar to the one in Zanzibar. The gate can be opened from the inside of the wall on the left side, or destroyed by heavy weapons. It also has mounted machine-gun turrets scattered around the , mostly reachable for the defending team.
Just like Zanzibar, it consists of a beach, where the attacking team spawns, and a massive, yet capturable fort, where the defending team, and their flag spawns. There are several ways of getting into the base besides the enormous gate and paths through the flood wall. Bungie has included a series of several tunnels through the bottom, which the player may use for a stealthy advance.  The Energy Sword is said to spawn here.


Inside the base there is a command center where the flag currently spawns. It is possible to drive all the way around this command center, to prevent being an easy target while you teammate is in the base grabbing the flagA secondary route into the base is through a set of tunnels that can be accessed through a bunker on the left side of the beach.  Somewhere in this set of tunnels is the [[Energy Sword]] spawn.
Between the teams rests a large indestructible wall. This wall has a gate, which is similar to the one found of ZanzibarThe gate can be opened from the inside of the wall on the left side, or destroyed by heavy weapons. There is a machine gun turret mounted at the top of the gate, which is used primarily by the defending team to ward off attackers.


[[Image:Highgroundabove.jpg|left|thumb|200px|A shot of High Ground from above.]]
[[Image:Highgroundabove.jpg|left|thumb|200px|A shot of High Ground from above.]]
The [[Sniper Rifle]] is mostly reachable for the attacking team, as it spawns on the beach, along with the [[Warthog]].  The defending team has a turret set directly above the the center of the gate. Whoever gets the sniper can get an easy kill on whoever is on the turret.  There is a small camoflauged tower on the left side of the where the [[Spartan Laser]] spawns for the defending team.  This tower is somewhat vulnerable however, as there are some fusion cores stacked on one side of it.  Three [[Mongoose]]s are the current vehicle set within the base to counter the attacking Warthog.
The [[Sniper Rifle]] is mostly in range for the attacking team, as it spawns on the beach, along with the [[Warthog]].  There is a small camoflauged tower on the left side of the where the [[Spartan Laser]] spawns for the defending team.  This tower is somewhat vulnerable however, as there are some fusion cores stacked on one side of it.  Three [[Mongoose]]s are the current vehicle set within the base to counter the attacking Warthog.




There is an artillery weapon to the rear of the defending base, firing mortar shells towards the beach. However, in descriptions of this weapon, it is described as a SAM (Surface-to-Air-Missile) Site, and presumably fires devastating missiles upon the attackers. However, Bungie have recently stated in an article about the maps that it is unusable, indicating that it fires on its own, or that it is merely a piece of scenery for the level. It still remains to be seen if this will be useable or not.
There is an artillery weapon to the rear of the defending base. In descriptions of this weapon, it is described as a SAM (Surface-to-Air-Missile) Site, and presumably fires devastating missiles upon the attackers. However, Bungie have recently stated in an article about the maps that it is unusable, indicating that it fires on its own, or that it is merely a piece of scenery for the level.


A [[Brute Shot]] spawns some where on the defender's side, as seen being used by Blue Team in the ViDoc called "Is Quisnam Protero Damno!". A [[Covenant Carbine]] also spawns some where on the defender side, which was also seen in the Halo 3 ViDoc "Is Quisnam Protero Damno!".
A [[Brute Shot]] spawns somewhere on the defenders' side, as seen being used by Blue Team in the Multiplayer ViDoc. A [[Covenant Carbine]] also spawns some where on the defending side, which was also seen in the documentary.


==Trivia==
==Trivia==

Revision as of 04:33, May 11, 2007

Template:Multiplayer Map Infobox

File:High Ground3.jpg
Inside fort on High Ground.

High Ground is a multiplayer level in Halo 3. It is an asymmetrical consisting of a dusty fort on a hill. Due to the general appearance of the map, it was thought to be a remake of Zanzibar, which has now been disproven (See Last Resort).

Just like Zanzibar, it consists of a beach, where the attacking team spawns, and a massive, yet capturable fort, where the defending team, and their flag spawns. There are several ways of getting into the base besides the enormous gate and paths through the flood wall. Bungie has included a series of several tunnels through the bottom, which the player may use for a stealthy advance. The Energy Sword is said to spawn here.

Between the teams rests a large indestructible wall. This wall has a gate, which is similar to the one found of Zanzibar. The gate can be opened from the inside of the wall on the left side, or destroyed by heavy weapons. There is a machine gun turret mounted at the top of the gate, which is used primarily by the defending team to ward off attackers.

File:Highgroundabove.jpg
A shot of High Ground from above.

The Sniper Rifle is mostly in range for the attacking team, as it spawns on the beach, along with the Warthog. There is a small camoflauged tower on the left side of the where the Spartan Laser spawns for the defending team. This tower is somewhat vulnerable however, as there are some fusion cores stacked on one side of it. Three Mongooses are the current vehicle set within the base to counter the attacking Warthog.


There is an artillery weapon to the rear of the defending base. In descriptions of this weapon, it is described as a SAM (Surface-to-Air-Missile) Site, and presumably fires devastating missiles upon the attackers. However, Bungie have recently stated in an article about the maps that it is unusable, indicating that it fires on its own, or that it is merely a piece of scenery for the level.

A Brute Shot spawns somewhere on the defenders' side, as seen being used by Blue Team in the Multiplayer ViDoc. A Covenant Carbine also spawns some where on the defending side, which was also seen in the documentary.

Trivia

  • Originally thought to be the new Zanzibar, it is now only a map with a similar setup. Zanzibar has its own Halo 3 remake known as Last Resort

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