High Ground: Difference between revisions
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Between the foes a large, indestructable wall rests uncancelled of the bloody war going on. This wall has a gate, almost similar to the one in Zanzibar. It also has mounted machine-gun turrets scattered around the map, mostly reachable for the defending team. | Between the foes a large, indestructable wall rests uncancelled of the bloody war going on. This wall has a gate, almost similar to the one in Zanzibar. It also has mounted machine-gun turrets scattered around the map, mostly reachable for the defending team. | ||
Their is an artillary weapon to the rear of the defending base, firing mortar shells towards the beach. | |||
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Revision as of 09:45, November 11, 2006
- Weapons: Gun Turret, Shotgun, Assault Rifle.
- Vehicles: Ghost, Warthog.
- Size and shape: N/A
High Ground is a multiplayer level in Halo 3. It is an assymetrical map consisting of a dusty fort on a hill. Due to that it looks like an attacking/defending level, is likely a remake of Zanzibar. Just like Zanzibar, it consists of a beach, where the attacking team spawns, and a massive, yet captureable fort, where the defending team spawns.
Between the foes a large, indestructable wall rests uncancelled of the bloody war going on. This wall has a gate, almost similar to the one in Zanzibar. It also has mounted machine-gun turrets scattered around the map, mostly reachable for the defending team.
Their is an artillary weapon to the rear of the defending base, firing mortar shells towards the beach.
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