High Ground: Difference between revisions
From Halopedia, the Halo wiki
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
*'''Weapons:''' [[Gun Turret]], [[Shotgun]], [[Assault Rifle]]. | |||
*'''Vehicles:''' [[Ghost]], [[Warthog]]. | |||
*'''Size and shape:''' N/A | |||
[[Image:High Ground.jpg|thumb|An assault on the fort.]] | [[Image:High Ground.jpg|thumb|An assault on the fort.]] | ||
[[Image:High_Ground_2.jpg|right|thumb|200px|Inside fort on High Ground.]] | [[Image:High_Ground_2.jpg|right|thumb|200px|Inside fort on High Ground.]] | ||
Line 7: | Line 11: | ||
Following information is presented to LEVEL by Bungie: | Following information is presented to LEVEL by Bungie: | ||
{{stub}} | {{stub}} |
Revision as of 20:57, November 7, 2006
- Weapons: Gun Turret, Shotgun, Assault Rifle.
- Vehicles: Ghost, Warthog.
- Size and shape: N/A
High Ground is a multiplayer level in Halo 3. It is an assymetrical map consisting of a dusty fort on a hill. Due to that it looks like an attacking/defending level, is likely a remake of Zanzibar. Just like Zanzibar, it consists of a beach, where the attacking team spawns, and far up on the hill, the defending team spawns.
Between the foes a large, indestructable wall rests uncancelled of the bloody war going on. This wall has a gate, almost similar to the one in Zanzibar. It also has mounted machine-gun turrets scattered around the map, most reachable for the defending team.
Following information is presented to LEVEL by Bungie:
- This article is a stub. You can help Halopedia by expanding it.