Eddie Smith: Difference between revisions
From Halopedia, the Halo wiki
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
{{Realworld}} | {{Realworld}} | ||
{{Bstaff}} | {{Bstaff}} | ||
'''Eddie Smith''' is an artist that works at Bungie | '''Eddie Smith''' is an artist that works at Bungie. | ||
==Background== | |||
The 3-D artist team that worked on the Halo games divided the races up so that each race would have it's own style. [[Marcus R. Lehto]] headed up the design of the [[humans]]. [[Shi Kai Wang]] took the [[Covenant]], and Eddie Smith had [[The Forerunners]]. | The 3-D artist team that worked on the Halo games divided the races up so that each race would have it's own style. [[Marcus R. Lehto]] headed up the design of the [[humans]]. [[Shi Kai Wang]] took the [[Covenant]], and Eddie Smith had [[The Forerunners]]. | ||
Revision as of 15:17, April 7, 2008
Template:Ratings Template:Realworld Template:Bstaff Eddie Smith is an artist that works at Bungie.
Background
The 3-D artist team that worked on the Halo games divided the races up so that each race would have it's own style. Marcus R. Lehto headed up the design of the humans. Shi Kai Wang took the Covenant, and Eddie Smith had The Forerunners.
Trivia
- He is was one of the Bungie artists who worked on the Halo Graphic Novel.
- Eddie designed the Mylar print which was sold as a limited signed edition with only 500 copies.
His Works
- Halo user page pics 3.jpg
Halo 2 "Edge" cover
- Eddiemylar.jpg
Type-47 "Scarabs".
Gameography
- Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios
- Halo 2 (2004), Microsoft Game Studios
- The Mark of Kri (2002), SCEA
- Allegiance (2000), Microsoft Games
- MechWarrior 4: Vengeance (2000), Microsoft Game Studios
- Carmen Sandiego Word Detective (1997), Brøderbund Software, Inc.