Tom Doyle: Difference between revisions
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[[Image:Tom Doyle and moebius.jpg|thumb|200px|[[Paul Russel]] on the left then [[Wikipedia:Jean Giraud|Jean Giraud aka Moebius]] center and [[Tom Doyle]] right<BR><BR>"My highlight, was Talking design with Jean Giraud. I mean is anything cooler than that? I had to pinch myself!" --Tom Doyle]] | [[Image:Tom Doyle and moebius.jpg|thumb|200px|[[Paul Russel]] on the left then [[Wikipedia:Jean Giraud|Jean Giraud aka Moebius]] center and [[Tom Doyle]] right<BR><BR>"My highlight, was Talking design with Jean Giraud. I mean is anything cooler than that? I had to pinch myself!" --Tom Doyle]] | ||
'''Tom Doyle''' is a 3D Artist and weapon designer extraordinaire that works for [[Bungie]]. | '''Tom Doyle''' is a 3D Artist and weapon designer extraordinaire that works for [[Bungie]]. He is from Detroit, MI but graduated in 1998 from Full Sail Digital Media - Orlando, FL with an Associate of Art Degree. | ||
Tom is a big fan of the classic Halo weapons, such as the Covenant sniper rifle. | Tom is a big fan of the classic Halo weapons, such as the Covenant sniper rifle. Instead of creating new weapons the classics are getting a graphical makeover for Halo 3. ''"I wanted to go back and make everything better ... The Covenant sniper is one of my favorite weapons--it just feels so powerful. I wanted to emphasize that in the new version, so we're adding some detail that will really show off the building energy in the weapon."'' -- Tom Doyle | ||
==Gameography== | ==Gameography== |
Revision as of 23:46, July 13, 2007
Tom Doyle is a 3D Artist and weapon designer extraordinaire that works for Bungie. He is from Detroit, MI but graduated in 1998 from Full Sail Digital Media - Orlando, FL with an Associate of Art Degree.
Tom is a big fan of the classic Halo weapons, such as the Covenant sniper rifle. Instead of creating new weapons the classics are getting a graphical makeover for Halo 3. "I wanted to go back and make everything better ... The Covenant sniper is one of my favorite weapons--it just feels so powerful. I wanted to emphasize that in the new version, so we're adding some detail that will really show off the building energy in the weapon." -- Tom Doyle
Gameography
- Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios
- The Punisher (2005), THQ, Inc.
- Halo 2 (2004), Microsoft Game Studios
- Red Faction II (2002), THQ, Inc.