Max Hoberman: Difference between revisions

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{{realworld}}{{Bstaff|Hoberman, Max}}{{Bteam}}'''Max Hoberman''' aka Yeroen is a senior employee at [[Bungie Studios]] and a designer for the [[multiplayer]] feature of the Halo games. Born in 1978 in Austin, Texas, USA, he grew up and pursued a career in photojournalism. He started at Bungie Studios in 1997, effectively ending that career before it began. He has done many jobs at Bungie, including graphic designer, web monkey, community team manager, ui designer--and is now responsible for multiplayer, UI and [[Xbox Live]] design for Halo 2. He is married, presumably with children, his profile claims he has "10 sets of identical twins, each named after a [[Halo]] level.
{{realworld}}{{Bstaff|Hoberman, Max}}{{Bteam}}'''Max Hoberman''' aka '''Yeroen''' is a senior employee at [[Bungie Studios]] and a designer for the [[multiplayer]] feature of the Halo games. Born in 1978 in Austin, Texas, USA, he grew up and pursued a career in photojournalism. He started at Bungie Studios in 1997, effectively ending that career before it began. He has done many jobs at Bungie, including graphic designer, web monkey, community team manager, ui designer--and is now responsible for multiplayer, UI and [[Xbox Live]] design for Halo 2. He is married, presumably with children, his profile claims he has "10 sets of identical twins, each named after a [[Halo]] level.


He was in the [[credits]] for ''Oni'', [[Halo: Combat Evolved]] and [[Halo 2]], mostly for his work as lead designer. He still works at Bungie, having work now on [[Halo 3]].
He was in the [[credits]] for ''Oni'', [[Halo: Combat Evolved]] and [[Halo 2]], mostly for his work as lead designer. He still works at Bungie, having work now on [[Halo 3]].

Revision as of 15:37, May 15, 2007

Template:RealworldTemplate:BstaffTemplate:BteamMax Hoberman aka Yeroen is a senior employee at Bungie Studios and a designer for the multiplayer feature of the Halo games. Born in 1978 in Austin, Texas, USA, he grew up and pursued a career in photojournalism. He started at Bungie Studios in 1997, effectively ending that career before it began. He has done many jobs at Bungie, including graphic designer, web monkey, community team manager, ui designer--and is now responsible for multiplayer, UI and Xbox Live design for Halo 2. He is married, presumably with children, his profile claims he has "10 sets of identical twins, each named after a Halo level.

He was in the credits for Oni, Halo: Combat Evolved and Halo 2, mostly for his work as lead designer. He still works at Bungie, having work now on Halo 3.

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