Kig-Yar Minor: Difference between revisions
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|affiliation = *[[Covenant Empire|Covenant]], later [[Covenant Loyalists]] | |affiliation = *[[Covenant Empire|Covenant]], later [[Covenant Loyalists]] | ||
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A '''Kig-Yar Minor''' is the lowest rank in the [[Kig-Yar]] [[Kig-Yar#Rank Structure|rank structure]]. They are effectively equal in rank to the [[United Nations Space Command|UNSC]] [[Private]], [[Private First Class]] or [[Lance Corporal]]. They are commonly seen wielding turquoise personal arm shields on their right arm and wielding plasma weaponry on their left as opposed to their [[Kig-Yar Major|superior officers]] that wields orange (''Halo 2'')/purple (''Halo 3'') personal arm shields. | A '''Kig-Yar Minor''' is the lowest rank in the [[Kig-Yar]] [[Kig-Yar#Rank Structure|rank structure]]. They are effectively equal in rank to the [[United Nations Space Command|UNSC]] [[Private]], [[Private First Class]] or [[Lance Corporal]]. They are commonly seen wielding turquoise personal arm shields on their right arm and wielding plasma weaponry on their left as opposed to their [[Kig-Yar Major|superior officers]] that wields orange (''Halo:CE'' & ''Halo 2'')/purple (''Halo 3'') personal arm shields. | ||
==Description== | ==Description== |
Revision as of 23:30, February 12, 2010
Template:Covenant Rank Infobox A Kig-Yar Minor is the lowest rank in the Kig-Yar rank structure. They are effectively equal in rank to the UNSC Private, Private First Class or Lance Corporal. They are commonly seen wielding turquoise personal arm shields on their right arm and wielding plasma weaponry on their left as opposed to their superior officers that wields orange (Halo:CE & Halo 2)/purple (Halo 3) personal arm shields.
Description
Like Unggoy, the Kig-Yar are commonly seen in combat and are engaged as cannon fodder. Because of this, they are seen in almost every engagement with other types of Covenant forces. Kig-Yar Minors simply devote their combat time to bombard the player with volleys of plasma bolts on the ground.
Combat
Kig-Yar Minors are known for wielding Plasma Pistols as their standard weapon of choice. When engaging an enemy, they tend to overcharge their Plasma Pistols to eliminate its enemy's energy shield and release volleys of plasma bolts to quickly eliminate them. When engaged by an enemy, Minors will use its personal arm shields to block enemy fire.
When engaging a Kig-Yar Minor from afar, it is best to use a precision weapon such as the M6 Pistols, Battle Rifle and Covenant Carbine and aim at their exposed left hand. From medium range, weapons such as the Plasma Rifle, the SMG and the Assault Rifle provide good suppressive fire against the Minors as they will make the Kig-yar Minor off guard and unable to fire its weapon, followed by a quick melee to kill it off. Alternatively, one can eliminate the Kig-yar's personal arm shield by firing an overcharged Plasma bolt from a Plasma Pistol. Once the personal arm shield collapses, the Kig-yar Minor is open to all attacks.
On higher difficulties, it is advisable for players to utilise either long-range firing technique using a precision weapon or the overcharged plasma bolt.
Appearances
In Halo 2, they are the Arbiter's allies only on the level Sacred Icon where they accompany the Arbiter on a mission to recover the "Sacred Icon", which is Installation 05's Activation Index.
Gallery
A Jackal Minor and Major shielding themselves.
A Halo 2 Jackal Minor charges a Plasma Pistol.