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==Gametypes==
==Gametypes==


'''4v4 Game Type Settings'''
The gametypes for the 2007 Halo 2 Pro Circuit are as followed:


'''The settings listed are those that are not default for the specific game type. To construct an MLG game type, edit from the default game type (Team Slayer, Team Ball, or CTF Classic) using the settings listed below.'''
All preferences not listed below remain as default.


'''All Games'''
'''FFA'''
*1. Resolve Ties = Off
 
*2. Suicide Penalty = None
Slayer Settings
*3. Motion Sensor = Off
# Score to Win Round = Unlimited
*4. Team Changing = Off
# Round Time Limit = 15 Minutes
*5. Respawn Time Modifier = None
# Suicide Penalty = None
*6. Betrayal Penalty = None
# Starting Weapon = Battle Rifle
*7. Starting Weapon = Battle Rifle
# Weapons on Map = Human
*8. Weapon Respawn = Double Time
# Map = Midship
 
 
'''4v4'''
 
''All Games''
# Resolve Ties = Off
# Suicide Penalty = None
# Motion Sensor = Off
# Team Changing = Off
# Respawn Time Modifier = None
# Betrayal Penalty = None
# Starting Weapon = Battle Rifle
# Weapon Respawn = Double Time


'''Team Slayer (except Sanctuary)'''
'''Team Slayer (except Sanctuary)'''
*1. Round Time Limit = 15 Minutes
# Round Time Limit = 15 Minutes
*2. Weapons on Map = No Duals
# Weapons on Map = No Duals


'''Team Slayer Sanctuary'''
'''Team Slayer Sanctuary'''
*1. Round Time Limit = 15 Minutes
# Round Time Limit = 15 Minutes
*2. Primary Turret = None
# Primary Turret = None
*3. Weapons on Map = No Sniping


'''Team Ball'''
'''Team Ball'''
*1. Score to Win Round = 5 Minutes
# Score to Win Round = 5 Minutes
*2. Round Time Limit = 15 Minutes
# Round Time Limit = 15 Minutes
*3. Weapons on Map = No Duals
# Weapons on Map = No Duals
 
'''CTF Classic Beaver Creek'''
*1. Round Time Limit = 30 Minutes
*2. Flag Reset Time = 15 Seconds
*3. Flag Indicator = Always On
*4. Weapons on Map = No Duals


'''CTF Classic Sanctuary'''
'''CTF Classic Sanctuary'''
*1. Round Time Limit = 30 Minutes
# Round Time Limit = 30 Minutes
*2. Flag at Home to Score = Off
# Flag at Home to Score = Off
*3. Flag Touch Return = Off
# Flag Touch Return = Off
*4. Flag Reset Time = 10 Seconds
# Flag Reset Time = 10 Seconds
*5. Flag Indicator = Off
# Flag Indicator = Off


'''CTF Classic Midship & Warlock'''
'''CTF Classic Midship & Warlock'''
*1. Score to Win Round = 5
# Score to Win Round = 5
*2. Round Time Limit = 30 Minutes
# Round Time Limit = 30 Minutes
*3. Flag Reset Time = 15 Seconds
# Flag Reset Time = 15 Seconds
*4. Flag Indicator = Off
# Flag Indicator = Off
*5. Weapons on Map = No Duals
# Weapons on Map = No Duals
 
'''Neutral Bomb'''
# Number of Rounds = 1 Round
# Score to Win Round = 3
# Round Time Limit = 30 Minutes
# Bomb Reset Time = 60 Seconds
# Bomb Arm Time = 5 Seconds
# Weapons on Map = No Duals
 
The only maps used for these gametypes are [[Lockout]], [[Midship]], [[Beaver Creek]], [[Sanctuary]], and [[Warlock]].


==External Links==
==External Links==

Revision as of 00:13, February 22, 2007

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Template:Category Template:Realworld

MLG Logo

MLG, Major League Gaming, is an unoffical sport where thousands of people play Halo 2 in tournaments. Every year there is a MLG tournament called the Pro Circuit.

Pro Circuit

In the Pro Circuit 2 teams of 4 players play against each other in Team Slayer, Team Ball, and CTF in multiple rounds. It is cut up into 7 parts, 5 regular season and 2 playoffs. The tournament is a double elimination meaning if you lose once you go from the Winner's bracket to the Loser's bracket. If you lose twice your team is out. The winners from the Winner's bracket and Loser's bracket face off against each other in a championship match.

In each round the first team to reach 3 wins moves on. However, if 2 teams face each other a second time in the same part of the tournament then the first team to reach 6 wins moves on.

Gametypes

The gametypes for the 2007 Halo 2 Pro Circuit are as followed:

All preferences not listed below remain as default.

FFA

Slayer Settings

  1. Score to Win Round = Unlimited
  2. Round Time Limit = 15 Minutes
  3. Suicide Penalty = None
  4. Starting Weapon = Battle Rifle
  5. Weapons on Map = Human
  6. Map = Midship


4v4

All Games

  1. Resolve Ties = Off
  2. Suicide Penalty = None
  3. Motion Sensor = Off
  4. Team Changing = Off
  5. Respawn Time Modifier = None
  6. Betrayal Penalty = None
  7. Starting Weapon = Battle Rifle
  8. Weapon Respawn = Double Time

Team Slayer (except Sanctuary)

  1. Round Time Limit = 15 Minutes
  2. Weapons on Map = No Duals

Team Slayer Sanctuary

  1. Round Time Limit = 15 Minutes
  2. Primary Turret = None

Team Ball

  1. Score to Win Round = 5 Minutes
  2. Round Time Limit = 15 Minutes
  3. Weapons on Map = No Duals

CTF Classic Sanctuary

  1. Round Time Limit = 30 Minutes
  2. Flag at Home to Score = Off
  3. Flag Touch Return = Off
  4. Flag Reset Time = 10 Seconds
  5. Flag Indicator = Off

CTF Classic Midship & Warlock

  1. Score to Win Round = 5
  2. Round Time Limit = 30 Minutes
  3. Flag Reset Time = 15 Seconds
  4. Flag Indicator = Off
  5. Weapons on Map = No Duals

Neutral Bomb

  1. Number of Rounds = 1 Round
  2. Score to Win Round = 3
  3. Round Time Limit = 30 Minutes
  4. Bomb Reset Time = 60 Seconds
  5. Bomb Arm Time = 5 Seconds
  6. Weapons on Map = No Duals

The only maps used for these gametypes are Lockout, Midship, Beaver Creek, Sanctuary, and Warlock.

External Links

MLG Website