Neural interface: Difference between revisions

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{{Era|H1|H2|H3}}
{{Era|H1|H2|H3}}


The '''Neural Interface''' is a type of technology used by the [[UNSC]]. The standard neural interface has basic functions. It acts as a "friend or foe" indicator, so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's [[HUD]] and friendly fire is less likely. It also shows the targeting reticule of the gun chosen.  
The '''Neural Interface''' is a type of technology used by the [[UNSC]].  
[[Image:Halo 2009-01-17 14-09-29-78.JPG|thumb|right|The neural interface, as seen on the oddball in Halo CE]]
 
== Functions ==
The standard neural interface has basic functions. It acts as a "friend or foe" indicator, so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's [[HUD]] and friendly fire is less likely. It also shows the targeting reticule of the gun chosen.
[[File:Halo 2009-01-17 14-09-29-78.JPG|thumb|The Neural Interface, as seen on the [[Oddball]] in ''[[Halo: Combat Evolved]]''.]]
The neural interface is implanted at the base of the skull and cannot be removed without killing its owner or through sophisticated surgery. The standard interface is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise. The standard neural interface also displays the 'owners' name, rank, unit, and other relevant information to UNSC personnel if viewed through a [[HUD]].
The neural interface is implanted at the base of the skull and cannot be removed without killing its owner or through sophisticated surgery. The standard interface is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise. The standard neural interface also displays the 'owners' name, rank, unit, and other relevant information to UNSC personnel if viewed through a [[HUD]].


Ship commanders receive [[Command Neural Interface|command neural interfaces]], while the [[Spartan|Spartans]] have received the more specialized [[Spartan Neural Interface]].
Ship commanders receive [[Command Neural Interface|command neural interfaces]], while the [[Spartan|Spartans]] have received the more specialized [[Spartan Neural Interface]].
== Trivia ==
*The [[Halo 3 Skulls|Skulls]] in [[Halo 3|''Halo 3'']] have Neural Interfaces, speculating that the skulls could have been those of high-ranking commanders, or even Spartans.
[[Category:UNSC]]
[[Category:UNSC]]
[[Category:Technology]]
[[Category:Technology]]

Revision as of 14:51, August 2, 2009

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The Neural Interface is a type of technology used by the UNSC.

Functions

The standard neural interface has basic functions. It acts as a "friend or foe" indicator, so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's HUD and friendly fire is less likely. It also shows the targeting reticule of the gun chosen.

File:Halo 2009-01-17 14-09-29-78.JPG
The Neural Interface, as seen on the Oddball in Halo: Combat Evolved.

The neural interface is implanted at the base of the skull and cannot be removed without killing its owner or through sophisticated surgery. The standard interface is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise. The standard neural interface also displays the 'owners' name, rank, unit, and other relevant information to UNSC personnel if viewed through a HUD.

Ship commanders receive command neural interfaces, while the Spartans have received the more specialized Spartan Neural Interface.

Trivia

  • The Skulls in Halo 3 have Neural Interfaces, speculating that the skulls could have been those of high-ranking commanders, or even Spartans.