Auto-aim: Difference between revisions
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There are two types of assisted aiming in ''Halo'' games: ''Auto-Aim'' and ''Magnetism''. | There are two types of assisted aiming in ''Halo'' games: ''Auto-Aim'' and ''Magnetism''. | ||
Magnetism defines and outlines how far a bullet will "bend" in order to hit an enemy. Bullets and projectiles do not necessarily travel in a straight path; they will curve very slightly in order to hit a target. Different projectiles will experience different curvatures. | |||
Auto-Aim assists aiming and [[face painting]] by creating a "sticky" effect between a player's [[reticule]] and their target, when in range. When the player moves their reticule near a target within range, the reticule will seem to gravitate toward the target. The effect only happens when the reticule is moving; the moment the player stops aiming, the reticule will stop being pulled toward the target. | |||
=== Statistics === | === Statistics === | ||
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| 227.5 feet | | 227.5 feet | ||
| 227.5 feet | | 227.5 feet | ||
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Revision as of 04:22, May 14, 2010
Template:Ratings Auto-Aim is a feature found in the Halo first-person shooters. It makes it easier for a player to target an opponent, shifting their focus from aiming to movement and strategy. Unlike other FPS games, Halo's Auto-Aim simply makes it easier to hit a target, rather than completely locking on to a target.
Assisted aiming
There are two types of assisted aiming in Halo games: Auto-Aim and Magnetism.
Magnetism defines and outlines how far a bullet will "bend" in order to hit an enemy. Bullets and projectiles do not necessarily travel in a straight path; they will curve very slightly in order to hit a target. Different projectiles will experience different curvatures.
Auto-Aim assists aiming and face painting by creating a "sticky" effect between a player's reticule and their target, when in range. When the player moves their reticule near a target within range, the reticule will seem to gravitate toward the target. The effect only happens when the reticule is moving; the moment the player stops aiming, the reticule will stop being pulled toward the target.
Statistics
Note that range calculations are rough, and are based on the fact that Spartans and Elites are seven feet tall.
Attribute | Sentinel Beam | M6C | Needler | Plasma Pistol | Battle Rifle | Beam Rifle | Covenant Carbine | Plasma Rifle | Shotgun | SMG | Sniper Rifle | Rocket Launcher | Brute Shot |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Auto-Aim | 1° | 3° | 7° | 6° | 3° | 1° | 3° | 6° | 8° | 6° | 1° | 5° | 4° |
Magnetism | 9° | 6° | 9° | 9° | 6° | 4° | 6° | 9° | 16° | 12° | 4° | 10° | 6° |
Auto-Aim Range | 109.2 feet | 109.2 feet | 182 feet | 109.2 feet | 154.7 feet | 91 feet | 154.7 feet | 109.2 feet | 54.6 feet | 109.2 feet | 273 feet | 409.5 feet | 136.5 feet |
Magnetism Range | 163.8 feet | 145.6 feet | 182 feet | 145.6 feet | 191.1 feet | 127.4 feet | 191.1 feet | 163.8 feet | 54.6 feet | 163.8 feet | 127.4 feet | 227.5 feet | 227.5 feet |
Aimbots
Halo PC users were able to hack the game's auto-aiming feature to create "aimbots". A typical aimbot, once activated, will automatically lock on to the nearest target whenever Shift is pressed. Usage of an aimbot ("aimbotting") is considered cheating, and usually results in a server ban.